Jeff Carlsen
Adventurer
The original poster has it just about right. I may not play 4e, but I've certainly learned a lot from it. Particularly in the way it works for the Game Master.
The system was written from the ground up for the GM to easily build an encounter that was dynamic, interesting, and balanced for a certain level of difficulty, while still being easy to run. Monster levels and roles are a clever concept that seem to work well.
I play mostly Savage Worlds these days. While I find that the simplicity of that system makes creating NPCs and Monsters really easy, it lacks D&D 4e's toolset for building full encounters. This is something we should pay attention to when designing all games from here on out.
The system was written from the ground up for the GM to easily build an encounter that was dynamic, interesting, and balanced for a certain level of difficulty, while still being easy to run. Monster levels and roles are a clever concept that seem to work well.
I play mostly Savage Worlds these days. While I find that the simplicity of that system makes creating NPCs and Monsters really easy, it lacks D&D 4e's toolset for building full encounters. This is something we should pay attention to when designing all games from here on out.