I am beginning to appreciate some of the design decisions of 4E.


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At least 4e has quality official subscription-based services and tools.

Pathfinder has that too, Herolab, and it's not subscription based. You buy it, you keep it. E-tools was pretty decent for 3.5, and you also didn't need a subscription for that. Who really wants to keep a subscription active to update and create characters? One reason I don't fool with 4E anymore is the switch to the cruddy online character builder. I really don't think anyone can honestly say the the debacle that the online character builder turned out to be can be described as a quality electronic tool.
 




There were a ton of things that I thought were good inovations or headed in a good direction. For example, having monsters and PCs follow different rules (or not have to follow the same rules, rather) - that's something I already did and I think it comes naturally to DMs. And reducing the number of "schticks" an NPC or monster has - helps the DM juggle thing more easily. There were just enough things (from mechanical - marking, for example - to business-related - back to a non-OGL game - to flavor issues) that pulled me back the other way, and not enough problems with the game I was already enjoying that I stayed where I was. If there had been a big push in any of my game groups to go to 4E I might have done so.
 

Sorry. We've been on hiatus for a while and tonight is our first session back -- see my other thread :D -- and yesterday I spent WAY too much time prepping the high priest's battle spells.

I really wasn't looking for an edition war.
 

I run Pathfinder and really enjoy it. I don't like 4E much.

However there's something to be said for not having to spend 2.5 hours putting together spell info for an enemy who might last 4 rounds.

Dammit.

Understand that it doesnt takes that long for me and I'm not saying that youre doing anything wrong. I'm just saying that there are ways to prep for Pathfinder that dont take 2.5 hours per NPC.

I use HERO LAB which takes me about 10 - 15 min to put together an NPC if I already have the concept in mind. If I dont and I'm just playing around it takes longer. That's from starting the program to printing the stat block or character sheet.

For spells and such I mostly cut and paste from the Pathfinder Core RuleBook PDf into a word document then CUSTOMIZE the spell for that NPC so that Duration, Effect and Damage are specific to that NPC. You can do the same thing if you dont have the PDF's by using the Online Pathfinder SRD.
This method takes a little longer but still no where NEAR 2.5 hours again if you already have your concept in mind.

Right now I'm running my players through Curse of the Crimson Throne using Pathfinder, this AP was originally 3.5, but between redoing some of the NPC's in Pathfinder using Hero Lab and using he updated monsters from the Bestiary (Printing out the monster pages from the Bestiary PDF) It takes me very little time to be ready for a session in terms of getting together statblocks and such.

Again I understand that these are my methods, but I'm also just saying that these are some of the things that save me time even when I'm NOT using a pre-existing source (i.e. like a module/AP)
 
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For reference the NPC is a 14th level cleric.

Somewhat ironically*, for the temple guards I just slapped down a few reasonable combat stats and gave them a 1 shot smite ability and that was it. But high level casters call for more care.
 

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