I am beginning to appreciate some of the design decisions of 4E.


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Heads up, folks. I'm hijacking Shazman's post to warn you against the temptation to start an edition war. See my warning down-thread for details. - Piratecat

There's alsosomething to be said for not having a mid level encounter take 2.5 hours to resolve, which can easily happen in 4E. Anyway, just pick some of the best spells of the highest level he can cast. It's all he's likley to get to use even if he ends up escaping.
 
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I'll give WotC props for 4E being easier on the DM for designing encounters and NPCs over 3.5/Pathfinder. Honestly, I don't do 3.5/PF encounter designs without the aid of a computer (e-tools or cut'n'paste from the SRD).

However, 4E has enough problems in other areas I just can't stand the system.
 

I'll give WotC props for 4E being easier on the DM for designing encounters and NPCs over 3.5/Pathfinder. Honestly, I don't do 3.5/PF encounter designs without the aid of a computer (e-tools or cut'n'paste from the SRD).

However, 4E has enough problems in other areas I just can't stand the system.

At least 4e has quality official subscription-based services and tools.
 



When I have a spellcaster enemy, I pick out some spells that he should have or are appropriate, etc... and then just wing the rest. I don't totally cheat and just give him the exact best spell for a situation or anything, but it's more like... "He could do with a blasting spell this round, but fireball's too weak. Cyclonic Blast it is!" It also helps to use spellcasters often and gradually grow accustomed to the giant list of spells they draw from. One good thing about 3E at least: That massive spell list isn't going to grow any larger! ;)
 



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