Some people get too hung up on the -1 healing surge.
And there you have it, a perfectly good striker, with a huge Stealth modifier, capable of going side-by-side with a rogue. At 11 surges per day, he's not missing any healing. He can strike from hiding in melee (Mobile Blade grants him the move action he needs) or from range (thanks to high Dex).
I don't think that last comment is really fair. If you select the physically weakest combination of races, classes, and stats available, and then complain that your character is to physically weak, its the game's fault? Im not saying that the Shade gets full value for that surge they are giving up, but for goodness sake, if somone builds a fighter with a 12 strenght and can't hit anything is the game at fault or the player for buidling a really stupid character?
This is an absolutely fantastic point and I think goes back to one of my examples earlier. In that example I had some PCs held up at a crossing by some soldiers, with the rogue in the middle of the group. The player decided she wanted to hide away, just in case something happened or to get the drop on the soldiers. Her passive insight was high, so she immediately guessed correctly these guys were faking being soldiers - most likely bandits.Saeviomagy said:Thirdly, out of combat the power is problematic, because it's more of a "this power works by taking options away from everyone else". Either the power has virtually zero effect out of combat because stealth out of combat isn't that hard to get via a little roleplaying or it means that everyone else suddenly has problems obtaining stealth because the power has to be worth something, right? Otherwise shades are just bad, right? So no, you can't distract the guard with a thrown rock into the bushes. You should have rolled a shade instead of a human.
It's useless outside of combat because of the way the stealth rules work. It's two main benefits don't apply and while you could use allies to hide, that's the only thing it allows you to do differently. This is an extremely minor benefit, given that a warlock could simply walk three squares and do the same thing with his class feature for no cost whatsoever (as he will gain concealment)! That's a pretty niche use and will have extremely limited utility, while in combat it is a massive detrimental action sink.
The "hidden" condition is even better than invisibility, because enemies don't know what square you're in.
I hate to say it, but unless Klaus has some tactic I don't know about I cannot make his shade slayer remotely viable in melee combat. Without another source of concealment/cover that isn't an ally, creatures can easily break his stealth and hence cause him to mostly waste a standard action doing nothing. The above in melee with allies for cover is insanely difficult to do. Not to mention the other disadvantage of hidden: If one enemy sees you then what square you're in is irrelevant, because the guy you're trying to hide from will know. Then it's a simple shift around the obstructing ally and bam: Your hidden condition is gone and he can whack the stick off you without penalty.Keep Out of Sight: If you no longer have any cover or concealment against an enemy, you don’t remain hidden from that enemy.
Hayek said:In the frequently mentioned example of waltzing through an open courtyard in a guarded castle - some guards may be distracted every now and then,
This deserves more XP. Unfortunately, not from me.Even when creatures are aware of you, you can hide behind an ally and then keep hidden as you move to flank the enemy, or reach the enemy leader, etc. UngeheuerLich has the right idea when comparing the shade with a lurker.
I'll have to refrain from saying more, lest some shadow hound come drag me kicking and screaming into the Shadowfell.
Nothing about the shades racial changes that, so what the shade could sneak through neither would the normal stealth trained character have a problem with. So this powers combat utility is where the argument does need to be focused.
The merely-trained character couldn't move hidden through an area of bright light with only his allies to hide behind, while the Shade could. The Shade could also begin hiding in with partial concealment or partial cover, while the merely-trained character could not.
So this is not true and neither the shade nor the trained PC can remain in stealth without cover or concealment. In the shades case he can use another PC, but the instant that PC ceases serving as cover his hidden condition is broken - making it unpredictable and unreliable at best. Especially because if the enemies are paying attention - where a regular stealth check wouldn't work - then it will be easy to break the cover from an ally and expose him (Which requires no passive perception or a roll - if you lack cover or concealment from an enemy, you are simply no longer hidden).Outside combat, the DM can allow you to make a Stealth check against a distracted enemy, even if you don’t have superior cover or total concealment and aren’t outside the enemy’s line of sight. The distracted enemy might be focused on something in a different direction, allowing you to sneak up.
It pretty clearly doesn't and thus far, nobody has successfully argued why this is better out of combat than say a cunning sneak (or just anyone regularly trained in stealth for that matter). It's sole advantage is that you can use it to stealth while adjacent to an ally, but this then relies on the ally providing 'cover'. As cover is drawn from sight lines between an enemy and the shade, it is very hard for a medium PC to consistently provide cover to the shade. A group of PCs moving as a group with the shade in the middle would do it - but I don't have to tell you how immensely obvious such a formation is to anyone looking at it. Not to mention if enemies are reasonably spread it can be almost impossible to prevent someone drawing a clear line between the characters and breaking cover (and therefore stealth). So there is very little benefit to doing this, especially given the examples people are giving for how stealth is normally used.it does have benefits beyond what a Stealth-trained character can do.