Discussion - General Discussion Thread 2010-17

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
No to which? No; they arn't for just for one kind. Or. No, they are just for one kind?
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I am inclined to say: one craft to one shop. it seems like this was discussed before, where I made the same assumption, but was wrong. Lets see what the judges all say.
 

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Boddynock

First Post
I am inclined to say: one craft to one shop. it seems like this was discussed before, where I made the same assumption, but was wrong. Lets see what the judges all say.
Unless you pay twice to set up the premises, it's one craft to one shop. Even if you do pay double the price, I'd be inclined to say that it's adjacent premises.
 

Zerith

First Post
By Adjacent premises do you mean if you pay for two, or more, you can say they're combined/built into the same building?

and what about buying more languages with SP? :3
(Just be happy I'm not asking "why?" over and over again? XD)
 

Trouvere

Explorer
k, also; When buying a new language with skill points; dos it cost 1 or 2 points per a language, and is there a limit?
The SRD says: "You can purchase Speak Language just like any other skill, but instead of buying a rank in it, you choose a new language that you can speak."

(1) if Speak Language is a class skill for your current class, then learning a new language costs 1 skill point.

This is the case for Bard (and its variants other than Savage Bard), Cloistered Cleric, Planar Ranger (for only some languages), Human Paragon (if player so chooses), Arcane Trickster, Dragon Disciple, Horizon Walker, Loremaster and Thaumaturgist; also for two LEW homebrew PrCs, Seeker of the Elemental Song and Trader.

(2) if Speak Language is not a class skill for your current class, then the cost is 2 skill points

(3) since you do not specifically buy ranks in the Speak Language skill, the RAW implication is that the usual level+3 or (level+3)/2 rank limit does not apply, but I would consider it 'good manners' to stay within the limit, as with all other skills.

Incidentally, languages known to be spoken in Enworld but not on the table of common languages include Old Medibarian and Sairundani, Maenad and Xeph. The existence of a Riverfolk language is strongly implied by their halting use of Common.
 

Zerith

First Post
I was randomly looking and found this

If you scroll down to Medium Armor Optimization, you will see that that it says it makes dwarf barbarians moves at 35' with this feat, even though it says it dos not rise the speed cap of a character (Dwarf Barbs move at 30 normally): also the feat "Greater Medium Armor Optimization" says a dwarf barbarian can move 30' with it. and it is a strait on upgrade to Medium Armor Optimization. :heh:

Me thinks it needs to be fixed :uhoh:
 

HolyMan

Thy wounds are healed!
Well three weeks and no DM should any judges be about I think we might need a step in for The Charming Warden game.

HM
 

Rae ArdGaoth

Explorer
I'm still here. I apologize for the sudden and unexplained absence. This forum has been an incredibly enjoyable pastime for the last few years, and I'm quite upset that I haven't been faithful for the last few weeks.

As I said in the Warden thread, meatspace continues to be hectic for me, so my long posts may be rare. But I will try to log on every day, even if it's just to say, "Here!"

Once again, sorry!
 



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