D&D 3E/3.5 3.5 Rouge Grendiner?


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I was actually thinking about a high INT human Rogue 9, whom specializes in grenade-like weapons. He would have maxed skill in search, open locks, disable device, and CRAFT (Alchemy), Spot, Listen, Profession (Brewer), some (5 ranks at least if it can be afforded) in jump, tumble, balance, climbing, use rope. I am thinking of having some Knowledge (arcana).

Feats: Point Blank Shot, Precise Shot, Weapon focus (grenade-like weapons), doge, mobility


Thinking about replacing Rouge 9 with Rouge 6/Swashbuckler 3 with the Daring Outlaw and Able Learner feats. Yes, I know that this would hurt the skill point by getting 4 + int + human per level instead of 8 + int + human.
 


Has anybody ever homebrewed a Grenadier class? I looked on the homebrew list up top on the forums and didn't see one. I think it might be a feasible thing. Some guy realizes the potential of alchemical items as great weapons and ends up spending his life's work on making better and bigger things that go boom, splash, or splat and kill people. not a casting class, but an alchemist basically. I know PFs alchemist, but I'm talking one without spells at all, just learning more ways to make :):):):) explode.

You have to be a spellcaster to make things with alchemy.

NVM dandu was right
 
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Mentions nothing about the misspelling of grenadier.
"Grendiner" doesn't make much sense as a dyslexic mistake.

I'd condescend the build as well. :p

Many people come to ENworld for whom English is not their primary language, or have other reasons why spelling mistakes occur. Although the rogue misspelling is a common one, once someone has pointed out that they have difficulty spelling it is completely inappropriate to continue to make fun of them. It isn't big, it isn't clever and it can get you banned from a thread or worse.

I'll not ban you from the thread yet in case you want to apologise.


People stop b*&^hing about my spelling, I cannot not help it when I misspelling something so bad that a spellchecker does not help! I have a learning disability. I was born with it and cannot help it.:rant:

Sorry TanisFrey, we try to make sure people have a good experience here at ENworld. I'm sure you'll continue to get some good feedback regarding your question from other people.
 

nb, I would think that one of the problems a grenade throwing rogue might face at higher levels is the lack of a magic weapon enhancement bonus to his attacks.
 

You have to be a spellcaster to make things with alchemy.
I know, and will be looking into a workaround. Maybe a level of sorcerer with the spells truestrike, acid splash, burning hands.

Also, I know that there are feats that let you cast some 0th level spells. But will the DM allow those to count as spellcasting for crafting Acid flask and Alchemist's Fire? I was always planing to buy the Holy Water.

nb, I would think that one of the problems a grenade throwing rogue might face at higher levels is the lack of a magic weapon enhancement bonus to his attacks.
I will not worry about the lack of magic bonus for most creatures when I am using a touch attack.

I was think that a typical starting attack would be flask of oil (unlit) follow by some maneuvering to a sneak attack position then unleashing with alchemist fire. Granted with fire-type creatures and high touch AC creatures I will have to change tack-tics.
 

Also, I know that there are feats that let you cast some 0th level spells. But will the DM allow those to count as spellcasting for crafting Acid flask and Alchemist's Fire? I was always planing to buy the Holy Water.


I will not worry about the lack of magic bonus for most creatures when I am using a touch attack.

Typically, a "spellcaster" is a PC with one or more levels in a spell casting class, or a monster with primarily spell casting (Non-Psionic Illithid and Ogre Magi, for example).

I think what he meant by "lack of magic bonus" is that a grenadier typically is unable to bypass most DR.
 

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Thanks
Plane Sailing
 
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Typically, a "spellcaster" is a PC with one or more levels in a spell casting class, or a monster with primarily spell casting (Non-Psionic Illithid and Ogre Magi, for example).
I looked at the feats in Complete Arcane, none of them allow you to cast a fire or acid spell.
I think what he meant by "lack of magic bonus" is that a grenadier typically is unable to bypass most DR.
DR is not a the bane of the grenadier. Energy Resistance/Immunity is.

Sneak attack damage becomes whatever the primary weapon's damage is. A sneak attack on a blade counts as normal damage, a sneak attack on a sap does non-lethal damage. Thus sneak attack on a flask of Alchemist's fire counts as fire and sneak attack on a Acid flask counts as acid damage.

The Grenadier bane is when they run into a creature with acid and fire resistance and/or immunity. Can you always over come the resistance amount? Energy protection is not so much of a worry, you will burn through it eventually. With energy protection, the question is can you burn through the damage boxes in time to affect the fight.

Of course to deal with immunity you switch energy types, but you only have two common energy types for the grenadier, acid and fire.
 
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