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Discussion of Scotley's upcoming 4e Swashbuckler Game


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If your Dex is going to be 16 or higher than it's about the same whether you select Hide or Chainmail, but Hide doesn't affect your speed, while Chainmail does impose a -1 penalty to speed.

Damn!!! Hide just doesn't sound as cool. Although it looks like there are some other options like Finemail, or Braided Mail, and such?
 

There is a form of enchanted chainmil that doesnt have a speed or check penalty, if memory serves.

There's also some feats that do away with those penalties...but you'd need two. One for the check penalty, and one for the speed penalty.
 

Well here's the draft of my spell chucker. I don't have access to the character builder so you'll just have to muddle through a hand built sheet :p[sblock=Thayoon, the Crystal Wizard]Thayoon
Shardmind Wizard
Level 4
HP: 38 (bloodied 19)
speed: 6

STR 10 (+0)
CON 16 (+3)
DEX 13 (+1)
INT 20 (+5)
WIS 08 (-1)
CHA 15 (+2)

AC equation: 20 + stat (5) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)
Fort equation: 18 + stat (3) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)
Ref equation: 18 + stat (5) + armor (0) + enhancement (1) + feat (0) + race/class (0) + 1/2 (2)
Will equation: 17 + stat (2) + armor (0) + enhancement (1) + feat (0) + race/class (2) + 1/2 (2)

AC: 20
Fort: 18
Ref: 18
Will: 17

TRAINED SKILLS
Arcana +12, Insight +4, History +10, Streetwise +9
UNTRAINED SKILLS
Endurance +5

Initiative: +1

Healing surges: 9 (value: 9)

Feats
1. Unarmored Agility - +2 AC in cloth or no armor
2. Surging Flame - Fire powers used against targets with fire resistance deal 5 more dmg.
3. Superior Fortitude - +2 Fort, and resist 3 to ongoing dmg.

Attack equation: 1/2 (2) + stat (5) + enhancement (1) + feat (0) + misc. (0)
Attack bonus: 8

Damage equation: stat (5) + enh (1) + feat (0)
Damage bonus: damage die + 6

ABILITIES
Apprentice Mage (Evoker)- Reroll dmg die of 1.
Apprentice Mage (Illusionist)- Target of an illusion attack takes -2 to next attack before end of next turn.
Cantrips
Spellbook
Languages - Common, Thiayan (Deep Speech), Franzian
Telepathy - range 5 any language
Crystaline Mind - Resist 5 Psychic
Living Construct - No need to eat, drink, breath or sleep
Immortal Origin - Count as Immortal for creature origin

Spellbook: (* are spells in book that are not prepared)
At-Will
Light - Ranged 5; Create a burst 5 bright light until end of encounter. Can end as free action.
Mage Hand - Ranged 5; Move object up to 20 pounds
Prestidigitation - Create up to 3 various minor visual effects at a time.
Magic Missle - Ranged 20; deal 8 dmg to one target.
Hypnotism - Ranged 10; +8 vs Will of one target, target makes MBA vs target I choose. Slide target 3.
Scorching Burst - Area Burst1 within 10; +8 vs Ref, 1d6+6 fire dmg.

Encounter
Shard Swarm - each enemy in burst 1 grants CA TENT and teleport 3 squares.
Spectral Image* - Range 5; Def 10 conjuration of any medium sized creature, can move within its space until hit. DC 22 to realize its an illusion.
Burning Hands - Close Blast 5; +8 vs Ref, 2d6+6 fire dmg. Half dmg on miss.
Fire Shroud - Burst 3; +8 vs Ref, 1d8+6 fire dmg and ongoing 5 fire dmg to enemies only.

Daily
Summon Fire Warrior
- Can summon warrior to attack for him.
*Phantom Chasm - Area Burst1 within 20; +8 vs Will, 2d6+6 Psychic dmg, Knocked Prone and Immobilized TENT
*Guardian Blades - Until End of Encounter, Adjacent enemies that make an attack roll take 5 force dmg.

Background (Urban - Streetwise)
Hailing from the ice covered volcanic cities of Thiaya (Iceland) this crystaline trickster really likes people, and strives to move them. Seeing the smiles on their warm faces lets him experience his effect on others that had been missing from the eternally still visages of his own icy people.

Coming to the streets of Franzia, and the bustling streets that ran through it like the veins of a living thing left Thayoon speechless. So its a good thing he's telepathic. So many different peoples and ideas stirred across the reflective surfaces of both his body and mind that he simply could not contain himself. The warmth inside him came bubbling out in a pyroclastic performance where he doubled himself while juggling fire and teleporting around the square where he had been so moved.

The nice young recruits of the guard began filing into the square and were kind enough to escort the visitor to the local magistrate. But given that the shardmind had not injured anyone, there wasn't much he could do. Especially since the street performer seemed able to teleport short distances at will. So they let him go back to what he was doing without too much fuss. This impressed the wizard to no end he eventually saught to join the guard in protecting this wondrous place.

Equipment:
+1 Book of Undeniable Fire - reduce enemy fire resist by 10
+1 Staff of the Traveller - Can teleport instead of shifting
+1 Brooch of Shielding - Resist 10 Force
+1 Cloth Armor of the Veteran - Daily: Spend AP to regain expended Daily attack power[/sblock]
 
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Ah, I see on page 8 that you guys are full. *sigh* I'll unsub and stop bothering you now. :)

PM me if anything changes.
 

Damn!!! Hide just doesn't sound as cool. Although it looks like there are some other options like Finemail, or Braided Mail, and such?

Yes these require minimum enhancement +'s, i.e. Finemail requires a +2 enhancement bonus as a minimum, Braidmail requires +3.

Essentially they needed to do his because Dex-bsed classes' AC grew faster than heavy armor wearer's as those classes added their Dex Mod to AC which presumably they added their level-up bonuses into. So heavy armor users fell behind. The "masterwork" armor makes up this discrepancy.


Versatile Armor (Can be chain) allows you to remove the speed penalty by taking a -1 to AC as a minor (Power (At-Will): Minor Action. You take a –1 AC penalty but ignore penalties to speed and checks caused by armor. This persists until you use a minor action to return the armor to normal.)

Eldritch Serpent Armor provides a benefit for Scale wearers that removes the speed penalty, perhaps the DM could allow this on Chain?
 

Well here's the draft of my spell chucker. I don't have access to the character builder so you'll just have to muddle through a hand built sheet :p[sblock=Thayoon, the Crystal Wizard]Thayoon
Shardmind Wizard
Theme: Elemental Priest
Level 4
HP: 38 (bloodied 19)
speed: 6

STR 10 (+0)
CON 16 (+3)
DEX 13 (+1)
INT 20 (+5)
WIS 08 (-1)
CHA 15 (+2)

AC equation: 20 + stat (5) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)
Fort equation: 18 + stat (3) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)
Ref equation: 18 + stat (5) + armor (0) + enhancement (1) + feat (0) + race/class (0) + 1/2 (2)
Will equation: 17 + stat (2) + armor (0) + enhancement (1) + feat (0) + race/class (2) + 1/2 (2)

AC: 20
Fort: 18
Ref: 18
Will: 17

TRAINED SKILLS
Arcana +12, Insight +4, History +10, Streetwise +9
UNTRAINED SKILLS
Endurance +5

Initiative: +1

Healing surges: 9 (value: 9)

Feats
1. Unarmored Agility - +2 AC in cloth or no armor
2. Surging Flame - Fire powers used against targets with fire resistance deal 5 more dmg.
3. Superior Fortitude - +2 Fort, and resist 3 to ongoing dmg.

Attack equation: 1/2 (2) + stat (5) + enhancement (1) + feat (0) + misc. (0)
Attack bonus: 8

Damage equation: stat (5) + enh (1) + feat (0)
Damage bonus: damage die + 6

ABILITIES
Apprentice Mage (Evoker)- Reroll dmg die of 1.
Cantrips
Spellbook
Languages - Common, Thiayan (Deep Speech), Franzian
Telepathy - range 5 any language
Crystaline Mind - Resist 5 Psychic
Living Construct - No need to eat, drink, breath or sleep
Immortal Origin - Count as Immortal for creature origin

At-Will
Ghost Sound - Ranged 10; Create sound in target square
Light - Ranged 5; Create a burst 5 bright light until end of encounter. Can end as free action.
Mage Hand - Ranged 5; Move object up to 20 pounds
Prestidigitation - Create up to 3 various minor visual effects at a time.
Magic Missle - Ranged 20; deal 8 dmg to one target.
Hypnotism - Ranged 10; +8 vs Will of one target, target makes MBA vs target I choose. Slide target 3.
Scorching Burst - Area Burst1 within 10; +8 vs Ref, 1d6+6 fire dmg.

Encounter
Spirit of Franzia - Minor Action Ranged 5; You and your allies gain a +1 power bonus to all defenses while adjacent to it. As a standard action, you can dismiss the spirit and make the following melee 1 attack from the spirit’s square. Target One enemy Attack: Primary ability vs. Reflex Hit: 1 dl 0 + ability modifier damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn.
Shard Swarm - each enemy in burst 1 grants CA TENT and teleport 3 squares.
Suggestion - Make Diplomacy check with Arcana modifier
Spectral Image - Def 10
Burning Hands - Close Blast 5; +8 vs Ref, 2d6+6 fire dmg. Half dmg on miss.
Fire Shroud - Burst 3; +8 vs Ref, 1d8+6 fire dmg and ongoing 5 fire dmg to enemies only.

Daily
Summon Fire Warrior
.Can summon warrior to attack for him.

Background
Hailing from the ice covered volcaninc lands of Thiaya (Iceland) this crystaline trickster really likes people, and strives to move them. Seeing the smiles on their warm faces lets him experience his effect on others that had been missing from the eternally still visages of his own icy people.

Coming to the streets of Franzia, and the bustling streets that ran through it like the veins of a living thing left Thayoon speechless. So its a good thing he's telepathic. So many different peoples and ideas stirred across the reflective surfaces of both his body and mind that he simply could not contain himself. The warmth inside him came bubbling out in a pyroclastic preformance where he doubled himself while juggling fire and teleporting around the square where he had been so moved.

The nice young recruits of the guard began filing into the square and were kind enough to escort the visitor to the local magistrate. But given that the shardmind had not injured anyone, there wasn't much he could do. Especially since the street preformer seemed able to teleport short distances at will. So they let him go back to what he was doing without too much fuss. This impressed the wizard to no end he eventually saught to join the guard in protecting this wondrous place.

Equipment:
+1 Book of Undeniable Fire
+1 Staff of the Traveller
+1 Brooch of Shielding (Force 10)
+1 Cloth Armor of the Veteran
160g left so far[/sblock]

[MENTION=11520]Scotley[/MENTION] - are you using Dark Sun themes? Just curious.
 


@Scotley - are you using Dark Sun themes? Just curious.
I asked but didn't get an answer, so I just threw one in. It's easy enough to take out if it gets nixed.

yup figured out cash by checking a couple of the other character sheets. And 4th lvl item value is 840g :D (Had to double check myself)
 
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Just an FYI, in the DMG the starting wealth for above first level is an n+1, n, and n-1 magic item and gold = to the value of an n-1 item (in our case 3)
 

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