Converting monsters from Second Edition Monstrous Compendiums

Str 16 and 1d6 claws it is!

I also like the veil of deception. Stick in the usual DC 15 for Cha-based and make the duration of shaken 1d4 rounds. That'll do it for me.
 

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Str 16 and 1d6 claws it is!

I also like the veil of deception. Stick in the usual DC 15 for Cha-based and make the duration of shaken 1d4 rounds. That'll do it for me.

Suits me.

Revising...

Veil of Deception (Su): A ravenloft siren can create a powerful illusion to alter the appearance of itself and its lair. This glamer disguises the siren as a beautiful mermaid and makes its lair appear to be pristine and restful (the illusion conceals the rotting remains of the siren's victims). Any creature that sees the siren or its lair must succeed at a DC 15 Will save or be affected by the veil of deception. Creatures affected by a siren's charming song (see above) will automatically fail their saves against its veil of deception. Veil of deception affects all the senses (sight, smell, touch et cetera). It even affects the sense of pain, so the siren's attacks appear to be gentle caresses to victims of its veil of deception, and those it has slain appear to be dozing peacefully. Creatures affected by veil of deception who are injured by the siren may attempt another DC 15 Will save (no more than one attempt per round); if they succeed the veil no longer affects them and they see the horrifying truth of their hostess and her home, the transition is so disturbing the creature must succeed at another DC 15 Will save or be shaken for 1d4 rounds. A true seeing effect renders a veil of deception powerless. The save DC is Charisma-based.
 



Nah, even on a successful save, you can still see the illusion as well as what's underneath. ;) I think the veil is done.
 


Nah, even on a successful save, you can still see the illusion as well as what's underneath. ;) I think the veil is done.

Skills and feats then? A harpy would seem a good comparison:

SRD Harpy
Skills: Bluff +11, Intimidate +7, Listen +7, Perform (oratory) +5, Spot +3
Feats: Dodge, Flyby Attack, Persuasive

Don't like Dodge and they can't fly, so maybe:

Siren
Skill Ranks: Bluff 7, Intimidate 7, Listen 7, Perform (sing) 7, Spot 7
Feats: Persuasive, Weapon Focus (claws)
 


Seems reasonable.

We were modifying a harpy's Song for them, I think it'll be easier to leave out the original's HD limitation.

Something like:

Siren Song (Su): The most insidious ability of the ravenloft harpy is its song. When a siren sings, all creatures (other than sirens and harpies) within a 300-foot spread must succeed on a DC 15 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same ravenloft siren's song for 24 hours. The save DC is Charisma-based.

A captivated victim moves toward the siren, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. A victim within 5 feet of the ravenloft siren will stand still staring at the siren's illusory beauty. Captivated creatures automatically fail their saves against the ravenloft siren's veil of deception power (see below), so offer no resistance to the siren's attacks, but will fight in self-defense if attacked by a creature other than a ravenloft siren. The effects of siren song continue for as long as the ravenloft siren sings and for 1 round thereafter. A bard's countersong ability allows the captivated creature to attempt a new Will save.
 


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