Alexander123
First Post
Do you use the 1 is an automatic failure (and 20 an automatic success) rule? If not why? Would you suggest that I houserule that 1 is not an automatic failure and 20 not an automatic success?
Do you use the 1 is an automatic failure (and 20 an automatic success) rule? If not why?
Are you going with 1 is -10 and 20 is a 30 variant? The difference is you may still hit (maybe) and might still miss (maybe) depending on difference between your bonuses and their AC.Would you suggest that I houserule that 1 is not an automatic failure and 20 not an automatic success
I use it for attacks, but I am considering modifying/chucking it because it means that a 20th level fighter has a 5% chance of failing more per round than a first level fighter.Do you use the 1 is an automatic failure (and 20 an automatic success) rule? If not why? Would you suggest that I houserule that 1 is not an automatic failure and 20 not an automatic success?
I use it for attacks, but I am considering modifying/chucking it because it means that a 20th level fighter has a 5% chance of failing more per round than a first level fighter.
This seems wrong.
Only for attacks and saves, as per RAW. I'd never want it used for skills and other checks. I don't mind it for attacks and saves, mainly because the game already features pretty exponential growth with level/CR, and it's nice for a large army of weak creatures to have a chance of doing something at all.