But for the most part, they're supremely content to show up with their character sheet, dice, and player's handbook, and simply play.
But if this is the case, what actual strategies do the product makers use to try and bring more gamers in, and then keep them? How do you get a "casual" gamer to move up the spectrum to "interested," or even "dedicated?"
To be honest, I don't think this is really anything the industry itself can control. Getting new, dedicated players into the hobby is largely our responsibility--not Wizards, not Paizo, not Games Workshop, not anyone else.
Sure, the industry could "control" it to an extent... they could make games that are friendly to the "casual" player in the first place.
I'm one of those people that the industry isn't making much money on. To be honest, I don't even consider myself a "gamer", even though I play and run games. I just don't value things the same way as the majority of people I see that self-identify as "gamers".
Sure, I own a chunk of books; more than 80% of them acquired via ebay and other ultra-cheap sources. I'd count as "casual" for rpg consumption purposes and "somewhat active" for play purposes.
The industry in general is chasing the dollars of the dedicated/hardcore person. My wife (casual player, non-existent consumer) converted 5 people into casual players. She relied on my materials and supplied everything for the other folks. The other folks had fun and are interested in doing more, but they're completely uninterested in hopping onto the rpg consumer train.
So what's the solution? *shrug* I honestly don't really _care_. The industry exists to try and make money off of my hobby. If every company shut down tomorrow... it really wouldn't matter. The people that enjoyed it as a hobby would continue doing so. The people that wished to share their stuff with others, would continue doing so.
Considering how everyone immediately starts screaming about how MMOs can't compete with PnP rpgs because of the "social" aspect and all that, you'd think that PnP rpgs would be sitting fine even if all the companies shut down. After all, folks are getting together to be social and that's the important part.
The industry can look out for itself. I personally feel that gamers worry about the state of the rpg industry is akin to cows worrying about whether McDonald's is going to have a profitable enough quarter. I'm happy enought to support someone here or there with what they're doing, if it's something that sounds groovy. But on the whole?
Not my problem.
I mean, _why_ should I care about the industry? What the hell kind of benefit do I get from being a "dedicated" or "hardcore" gamer? I don't even consider myself a "gamer" in the first place and that hasn't been a problem for me.
You figure out why I, as a casual player, should care and you'll probably have the solution you're looking for.