Haltherrion
First Post
[MENTION=467]Reynard[/MENTION] 's thread on what to do in a 4 hour session got me thinking of the opposite problem: when does a session get too long? We usually play 5:00 to 12:00 to 2:00 to 12:00 with a dinner break in there. In both sessions there is plenty of non-D&D chatter. For the longer sessions, we usually end up with 1-3 standard encounters and 2-4 easy encounters plus a fair amount of RP and non-combat stuff.
It's a lot of work to prep for the longer sessions though and while Reynard's 4 hour session is too short for my tastes, as a ref, the 7 hour sessions appeal more. But set against that, I'm such a glutton for D&D it's hard to turn down those 10 hour sessions so I usually just suck it up.
Thoughts on what's the right session length and what's too much?
It's a lot of work to prep for the longer sessions though and while Reynard's 4 hour session is too short for my tastes, as a ref, the 7 hour sessions appeal more. But set against that, I'm such a glutton for D&D it's hard to turn down those 10 hour sessions so I usually just suck it up.
Thoughts on what's the right session length and what's too much?