jedavis
First Post
Re: OP: Play-by-post and other internet games might be a viable solution to your lack of local games. They're slower, and not as good, but better than nothing.
As for mind-numbing games... I once played with a DM who gave us what appeared to be an impossible scenario; opposing warlords are stopping caravans. Eliminate one of them. Looks simple enough on the face of it. Orcish warlord is losing to bigoted human warlord, accepts help of mixed-race party (we have a half-orc and a mongrelfolk, so working for the human was right out), so we can get close enough to kill him, but if we do, the 200-odd orcs will kill us. So we turn our attention to getting into the human warlord's castle.
Everything we tried failed, by a combination of bad luck and DM fiat. Of course the warlord knows the rogue's a spy, and decides to have him hanged! Oh, the rogue rolled well on bluff and has a hat of disguise, and is impersonating a guard we captured and interrogated? Hmm... well, since the rest of the guard's patrol was killed, that makes the lone survivor who fled a coward, and there's a standing policy (of course!) that cowards shall be hanged! Stuff like that.
So after these initial failures (though we did manage to rescue the rogue as they were hanging him, through a combination of Summon Nature's Ally 1 and Benign Transposition), we starting spending hours hours planning (and when we executed these plans, no luck either). The DM started taking naps while we planned during the third session, and only half the players showed up for the fourth. And then, mercifully, it died.
As for mind-numbing games... I once played with a DM who gave us what appeared to be an impossible scenario; opposing warlords are stopping caravans. Eliminate one of them. Looks simple enough on the face of it. Orcish warlord is losing to bigoted human warlord, accepts help of mixed-race party (we have a half-orc and a mongrelfolk, so working for the human was right out), so we can get close enough to kill him, but if we do, the 200-odd orcs will kill us. So we turn our attention to getting into the human warlord's castle.
Everything we tried failed, by a combination of bad luck and DM fiat. Of course the warlord knows the rogue's a spy, and decides to have him hanged! Oh, the rogue rolled well on bluff and has a hat of disguise, and is impersonating a guard we captured and interrogated? Hmm... well, since the rest of the guard's patrol was killed, that makes the lone survivor who fled a coward, and there's a standing policy (of course!) that cowards shall be hanged! Stuff like that.
So after these initial failures (though we did manage to rescue the rogue as they were hanging him, through a combination of Summon Nature's Ally 1 and Benign Transposition), we starting spending hours hours planning (and when we executed these plans, no luck either). The DM started taking naps while we planned during the third session, and only half the players showed up for the fourth. And then, mercifully, it died.