Building Two Characters with Synergy

If your wife wants to play a Rogue - especially if she's considering the Thief from Heroes of the Fallen Lands - a Warlord would be able to complement the Rogue very nicely, granting her extra attacks (with Sneak Attack now that it's once per turn!) and being there to heal her when necessary.
 

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I echo OnlineDM (lucky jerk you, playing the new AP :P) that a warlord would be Wunderbar with a rogue/thief now that Sneak Attack once per turn rather than once per round.
 


If your wife wants to play a Rogue - especially if she's considering the Thief from Heroes of the Fallen Lands - a Warlord would be able to complement the Rogue very nicely, granting her extra attacks (with Sneak Attack now that it's once per turn!) and being there to heal her when necessary.

Agreed. If you want an arcane variant, consider playing a warlord/wizard hybrid, where you max out your Int and spend all your warlord powers on granting attacks to other people (so you never make a warlord attack yourself, and can therefore dump Strength with impunity). I've done this and it's a whole lot of fun... between warlord powers moving your allies around and granting them attacks, and wizard powers sliding and debuffing your enemies, you are a puppetmaster supreme.

Could someone clarify the sneak attack once per turn versus once per round difference for me?

Originally, sneak attack was once per round. So from the start of your turn to the start of your next turn, you got one sneak attack, total. If you sneak attacked on your turn, then an enemy provoked an opportunity attack, you couldn't sneak attack with the OA even if you had combat advantage.

Now, sneak attack is once per turn. So you can sneak attack once on your turn; once on each ally's turn; once on each enemy's turn; et cetera. Now, an enemy who provokes an OA from you will eat a sneak attack (if you have combat advantage), even if you already sneak attacked on your turn. Likewise, if a warlord ally grants you an attack on the warlord's turn, you can sneak attack with the granted attack.
 
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Before the release of essentials Sneak Attack could would only work once per round so if you attacked on your turn during that round and used it then on the monsters turn if it provoked an attack from you or on an allies turn if they granted you an attack you could not sneak attack because it was still the same round. Now you may sneak attack once every turn, your turn, each enemies turn, each allies turn, you still need something to give you an attack on that turn and the conditions for sneak attack (having combat advantage) must still met.

Round = From the start of your turn until the start of your next turn.
Turn= when you go during a round, many turns happen in a round one for each participant usually.
 

Controller and Rogue could work, but I don't personally think you'll "feel" the synergy as much as just two parts of the overall party that just happen to benefit eachother once in a while...
Depends what you do with the Controller. There are a fair number of controller powers and feats that hand out combat advantage (Illusion Wizards get some good options in particular). That can make for a decent dynamic, "Here's your CA hon!" "Thanks!"

I do that a bit in a game I play in. Druid uses Pounce, Rogue comes in alongside and Sneak Attacks.
 


Simply, anything that knocks prone, dazes, stuns and such is good as that is auto CA. The easiest way to get CA is to flank, but that is not likely with a wizard and I am unsure about summons.

If a Rogue or Thief takes Vicious Advantage (CA vs. slowed or immobilized) or Expert Sneak (same + deafened and weakened, paragon tier), a good controller can be very helpful in getting CA.
 

To go further into synergies, there are some options that characters can take which actively benefit allies using specific tactics or choices.

These include a variety of Vulnerability-inducing powers, feats like Surging Flame (extra fire damage for everyone against fire-resistant foes, great with tieflings), Headsman's Chop (Extra damage using heavy blades on prone opponents awesome if your ally can make your targets prone regularly), the Wintertouched/Lasting Frost combo (Combat Advantage+Cold Vuln 5), and the variety of ways you can boost radiant damage.
 


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