Skill Challenges: Please stop

amnuxoll

First Post
I've given skill challenges a good shake. I've run a lot of them, designed some goods ones and ultimately come to the conclusion that they are a poor idea. Actually, let me frank: Skill challenges are a black pimple on the ass of this game. Show me a "well run skill challenge" and I'll show you a good roleplaying session wherein the DM managed to create a mapping of the player's decisions to skill checks.

Why are we bothering to do the mapping? All the unnecessary dice rolling does is add awkwardness and break immersion. It's akin to doing paint by number. Yes, you end up with a more consistent result but in the process you've greatly discouraged creativity.

Worse, skill challenges encourage the "I diplomacize him" style of play where negotiation and conversation are condensed down into a single diplomacy check made by the most charismatic character in the party (inevitably being played by the least charismatic player at the table...) In fact, it is my observation that it these rules-focused, munchkin players who are skill challenges' biggest fans.

Some of you will argue, that skill challenges are a "guide and not the law" and, using my analogy, you can ignore the numbered spaces on the paint-by-number canvas when it doesn't match what you want to do. My answer is yes, of course you can. But this is where it gets insidious: inexperienced painters have a much harder time finding the will to do this. Over time, they become dependent upon them and unable to play without the comforting presence of N successes before 3 failures. It's far better to just use a blank canvas. Yes, you will get less consistent and often bad results. But it's also the only way to get a truly great roleplaying session.

Some of you will argue that skill challenges are not just for roleplaying and that they're a good mechanic for traps, difficult travel, unusual tasks etc. Honestly, I'm not opposed to that and skill challenges of that form have been in the game for as long as there have been skills. But by formalizing them you are only encouraging the DM to deny simple, innovative solutions and insist on slogging through a certain number of successful checks. Again, I recognize that an experienced DM will be able to avoid that trap, but the majority of DMs won't have that maturity. And, as before, these budding DMs will be warped by an urge to "stick to the script" because that's how they've always done it.

Ultimately, skill challenges are akin to that urge to put rules on a relationship ("Kiss on the first date, second base on on the second date and sex on the third date.") It provides false comfort to people who can't bear to live in an unordered universe and annoys the piss out of the rest of us.

In sum: Skill challenges are a crutch. Stop trying to add rules to something that doesn't need rules. Just play!

28 Feb ADDENDUM: Boy, was I in a funk when I wrote this! My opinion on SCs is unchanged but I do apologize for the "bad wrong fun" tone that came off of it. That was not my intent. My intent was to try to be aggressive enough to wake up players who have been complacently using SCs without thinking outside the box. And, in all honesty, I think I accomplished that! Some really excellent comments came out of this thread and I'm grateful for them. For the long term, I'm going to start thinking about a better format for the concept of a "skill-based encounter" that doesn't encourage stilted/scripted play.
 
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renau1g

First Post
So people who are introverted or perhaps a bit "less charasmatic" IRL should be penalized in game, and the raging barbarian with the 8 CHA, but happens to be played by the Used Car Salesman with the silver tongue can talk his way through anything?

Anyone who maybe isn't the most verbose is automatically a munchkin? I play with many different players, one who suffered from a social disorder, but wanted to play as a bard, he loved music and stories. I could be a jerk and say "Sorry Timmy, until you overcome your problems you'll be in trouble at the table because you can't engage in a full out session long RP at the royal ball" or we can try to have fun and he can "diplomacize" as you say.
 

ggroy

First Post
In my previous 4E games which did not involve going through a module, we ended up dropping the skill challenge mechanic after awhile and just did roleplaying the (old) way we did previously.
 

jbear

First Post
I don't have to time to go into the why and why nots of my response at the moment, but I'm going to have to disagree with the notion that Skill Challenges are Crutch or pimples on posterior parts.

I run some awesome and memorable skill challenges of all kinds, both social, mental and physical.

Love 'em.
 

The Human Target

Adventurer
I think that skill challenges are wonky.

I also think that in a game with a Diplomacy skill and a Charisma ability score, one should be able to roll for things and have them happen.

If you want a "no rules for roleplaying" game, either house rule D&D heavily or switch to a new system.
 

Dungeoneer

First Post
I don't have to time to go into the why and why nots of my response at the moment, but I'm going to have to disagree with the notion that Skill Challenges are Crutch or pimples on posterior parts.

I run some awesome and memorable skill challenges of all kinds, both social, mental and physical.

Love 'em.
Seconded.
 

Stoat

Adventurer
A. WotC's initial implementation of Skill Challenges was shamefully busted.

B. WotC has done a terrible to mediocre job explaining Skill Challenges, and the method that it uses to present them in published adventures sucks.

C. I still like the idea of skill challenges, and I've had success using them in my game.

D. Stalker0's Obsidian system pwns WotC's Skill Challenge system.
 

MatthewJHanson

Registered Ninja
Publisher
I like encounter that have people use skills. I just am not always happy with the X successes before X failures way of keeping track.
 

amnuxoll

First Post
So people who are introverted or perhaps a bit "less charasmatic" IRL should be penalized in game, and the raging barbarian with the 8 CHA, but happens to be played by the Used Car Salesman with the silver tongue can talk his way through anything?

Well, ignoring your alarmist tone and hyperbole, yes. I've seen many cases of socially inept players blossom under the opportunity to roleplay. Please add the apparent decline of this benefit of roleplaying to the list of arguments against skill challenges.
 

Nullzone

Explorer
WotC hurt themselves with the delivery of skill challenges in the DMG; as a result, both sides of the table just don't really have a good grasp on them, so it makes them feel sloggish, obtuse, and unnecessary.

A skill challenge is a roleplaying scene, full stop. You're presenting the players with a scenario that they can't necessarily hack their way through (at least not without potentially dire consequences) and require them to think outside the box, acting out solutions rather than simply smashing their way through it. Most written skill challenges include a set of skills to use not so that you can say "everybody make me one of these checks" but so you can nudge players in the right direction if they seem completely lost.
 

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