Karananak leans forward as well, as the conversation turn toward the subject of his quarry. His leaves and eyes darken yet again. "Dem bein dee foal tings I an I be untin doan til day naw longa draw bret. I an I jus bean gettin back from a ques tin dem dare Moanlans, waya duh lot oh fus was set upon by twistid litta mens wit a par uh faces an far ams uh piece. Day was runnin roand dis blob uh movin shadaw dat was sizzlin tuh duh touch an tryin tuh be eatun duh law tuh us, an dis ting dat shot slithrin tentacles oat uh its ands."[sblock=Actions]
Free: Speak, pick up drink
Minor: ...
Move: ...
Standard: ...[/sblock][sblock=Swarmwhisper]
Karananak Bole—Male Wilden Druid 5;
Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15
(17 in beast form), Will: 19 — Speed: 6
HP: 50/50, Bloodied: 25, Surge: 12, Surges left: 11/11
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind
Scattered Form
Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter
Battering Claws
Summon Pack Wolf
Summon Shadow Ape
Healing Infusion
Item Powers:
Summoner's Staff +2 (Daily ✦ Summons) Immediate Interrupt. Trigger - An enemy hits a creature Karananak summoned. Effect - Triggering enemy rerolls attack and must use 2nd roll.
Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.
[sblock=Summons]Pack Wolf—Summons 1
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6
HP: 25/25; Bloodied 12
Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg).
Instinctive Effect: If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Shadow Ape—Summons 5
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4
HP: 25/25; Bloodied 12
Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn.
Instinctive Effect: If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]
Character Sheet
[/sblock][sblock=OOC]You have found the primary interest of the wilden's search
You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below.
[sblock=Translation]
Those are the foul things I'm hunting down until not one draws breath. I actually just got back from an errand to the Mournlands, where my group was attacked by these twisted little men with two faces and four arms each. They were running around with this oozing livng darkness that burned to the touch and tried to eat us, and a thing that attacked with slimy tentacled hands.[/sblock][/sblock]