I have written--and deleted--three posts because I cannot articulate a fundamental response to question that I kept bringing up. How does one separate the D&D experience from that of any other FRPG? I see more in common with 1e and WHFRPG1/2e; 2e and Earthdawn. I have had wildly different experiences with D&D in all of the editions I have played, that I cannot see them as one all-encompassing experience and yet separate them from any other FRPGs.
Mercurius> In another thread of yours concerning campaigns we'd like to play, I posted a link to a story hour for a Call of Cthulhu campaign. Strip out the modern-day and Lovecraftian influences and insert fantasy archtypes and it would be an excellent D&D campaign. It leads me to that question I can't answer, "What makes the D&D experience unique from any other FRPG?"<
Yes we are unified as roleplayers, but as D&D players? We all look for different experiences with our games. I have little in common with 3e optimizers*; little in common with 4e tacticians*. Except a Brand Name. I have more in common with that CoC story hour I mentioned earlier. I don't play D&D anymore, but I am working on a fantasy sandbox using a retro-clone. Does that mean I am still in the D&D community? In Mearls' eyes? In the eyes of the players of the currently supported edition of D&D?
These are all good questions and I think you began to answer them in your longer post that I XPed. First of all, something I've been trying to express to DannyAlcatraz (and evidently failing) is that the "core essence" of D&D is inherently nebulous and difficult to define; I would even say that it
should be nebulous to allow different takes, different experiences.
(I want to be clear again that what I'm talking about as "D&D Experience/core essence" is not synonymous with the game itself. We can try to define "What is D&D" all we want - that is a different (if related) discussion. But when we are talking about the
core essence or
experience of the game, it is something different.)
In this sense there is no sharp line between D&D and, say, Earthdawn. They are related, cousins if you will. Think of D&D as a tradition, a religion even. Buddhism and Hindu Vedanta are strongly related but aren't the same thing; the "core essence" is different, even if many aspects and concepts of their philosophies are similar.
A couple times I have used what I am calling the "Threefold Model" for defining D&D as a game: primary D&D, which is any official version of the game as published by TSR or WotC (the brand name holders); secondary D&D, which is any retro-clone or heartbreaker that is based off an official version of the game; and tertiary D&D, which is any RPG that is being used to play fantasy "D&D-style" - with D&D tropes and themes (e.g. a Savage Worlds campaigns set in the Forgotten Realms). They are all D&D, but they are different
orders of D&D.
Now again, this doesn't define "core essence" although I would say that players of each order partake of this essence simply by virtue of partaking of the tradition.
I'm not sure if I answered your questions but hopefully I helped bring a bit of light to the issue, as best I can at least.
Cool, I'm not selling anything. Or rather, I'm
offering something and discussing it but not trying to get you to buy it. Any disagreement at this point is with regards to your understanding of what I'm trying to express, and I still feel like you're not getting it. That's fine - I can live with that. I'm not sure what else I can say at this point, other than to reiterate what I've already said. I did frame it slightly different to Jasperak above.
p.s. I am a "he" not a "she," although I hardly take offense for you confusing me with the superior sex
What would you consider a completely neutral phrasing that conveys the same information?
First, it depends upon what information you're wanting to convey. I'm not convinced that there are some that actually want to undermine 4E as a valid form of D&D, that it shouldn't be considered part of "real D&D" but as some new version that is "pseudo-D&D."
But for those that simply are trying to express that 4E simply doesn't adequately scratch the D&D itch for them, how about something like this: "4E doesn't feel like what I personally consider to be D&D, although I can see how it could for others. I consider a valid, legitimate form of D&D, just not one that scratches my itch."
This isn't to be PC, but to be clear about what one means, and to be specific that what one is talking about is one's own relationship to 4E, not someone else's relationship to 4E, or whether or not 4E is actually or really a form of D&D. If one truly means that 4E isn't real D&D but is pseudo D&D, then one should realize what sort of effect that might have on those that feel that 4E
is real D&D, especially on a website dedicated to all forms of D&D. (I would also argue that this perspective, that 4E is pseudo-D&D, is actually a perspective that holds little water and one that can be refuted from numerous angles, but that's another discussion).
I will have to agree with Danny on this one. I will agree that the experience of play is greater than any set of mechanics but what the designers say and more importantly what the company that makes the game actually does is very important especially to the casual gamer.
If and when the producers/designers actually show some care for the health and growth of the hobby (as opposed to the customer base, a huge difference) then I believe we should all stop and listen.
Current trends lead me to believe that the current custodians of D&D are willing to change it into a boardgame, CCG, or something else if that is what it takes to get the sales numbers that they seem to require. I don't see how this serves the hobby at all. All it will accomplish (if successful) is providing a company with more customers to consume products. If anything this will fragment the community even more. Caring about the growth and health of the hobby and the growth and health of the industry are NOT the same thing.
The hobby is about what the people are actually doing, the industry is about what the people are buying. If what people are doing isn't important as long as they are buying, guess which one is more important?
I'm not sure what you're agreeing with Danny about or seemingly disagreeing with me about as nothing that you said is against what I've been saying. This isn't a pro vs. anti WotC discussion. We were talking about the contents of Mike Mearls' article in relation to previous discussions about the nature of D&D, what I was calling the "D&D experience," and what Mearls called the "core essence" of D&D. In other words, I think these might not be the droids that you were looking for - although I don't disagree with what you wrote.