Insight
Adventurer
I've been looking at converting some iconic AD&D modules to 4th edition and one aspect of it got me curious about the "meaning" of levels throughout the various editions of D&D. I've played the vast majority of them, but have not meaningfully played the older versions in any form since about 1992.
BECMI
This is the version that started me off in D&D. As I recall, Basic was levels 1-3, Expert was levels 4-10, Companion was 11-20, Master was 21-30, and Immortal was 31+. I never had a character above 6th level because I had moved on to AD&D by then.
AD&D
In AD&D, a character reached "name level" at 9th. Thereafter, most characters did not gain meaningful abilities, though some classes became significantly more powerful after "name level". Official materials did not support play above 20th level.
2nd ED
As I recall, access to class abilities was a bit more graduated in 2nd ed. Characters still hit a "pinnacle" around 9-12th levels and infrequently gained abilities after that. Like "1st Ed" AD&D, the official materials did not support characters above 20th level.
3rd/3.5 ED
Characters were given class abilities at an even more graduated rate (especially in 3.5) and had meaningful gains at higher levels. "Name Level" was pretty much eradicated by this time. The main materials supported play to 20th level and the Epic Level Handbook supported play to 30th level.
4th ED
The core materials support play from 1-30. Class abilities are very much spread out throughout the levels and, based on my read of design intent, characters should level fairly quickly.
So, what does all of this mean? Could you (or should you) draw a comparison between say a 4th level Elf Ranger in 4E versus a 4th level Ranger in 2E or AD&D? Is there a way to calculate or eyeball a comparison of levels between editions?
Please, no edition warring. Thanks.
BECMI
This is the version that started me off in D&D. As I recall, Basic was levels 1-3, Expert was levels 4-10, Companion was 11-20, Master was 21-30, and Immortal was 31+. I never had a character above 6th level because I had moved on to AD&D by then.
AD&D
In AD&D, a character reached "name level" at 9th. Thereafter, most characters did not gain meaningful abilities, though some classes became significantly more powerful after "name level". Official materials did not support play above 20th level.
2nd ED
As I recall, access to class abilities was a bit more graduated in 2nd ed. Characters still hit a "pinnacle" around 9-12th levels and infrequently gained abilities after that. Like "1st Ed" AD&D, the official materials did not support characters above 20th level.
3rd/3.5 ED
Characters were given class abilities at an even more graduated rate (especially in 3.5) and had meaningful gains at higher levels. "Name Level" was pretty much eradicated by this time. The main materials supported play to 20th level and the Epic Level Handbook supported play to 30th level.
4th ED
The core materials support play from 1-30. Class abilities are very much spread out throughout the levels and, based on my read of design intent, characters should level fairly quickly.
So, what does all of this mean? Could you (or should you) draw a comparison between say a 4th level Elf Ranger in 4E versus a 4th level Ranger in 2E or AD&D? Is there a way to calculate or eyeball a comparison of levels between editions?
Please, no edition warring. Thanks.