OOC:
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There were several instances of forgotten rolls or mistakes or whatever this time (this tends to happen most rounds).
It literally takes me a couple of hours to handle a single round and when players do not give me the information I need, or dice rolls needed, it takes me an extra hour to handle the round.
I'd appreciate it if everyone could help me out here. I really don't have time to go off and look at someone's character sheet. People need to write down everything that is pertinent to their PC's actions. Not just the name of the power (where I then have to go off and look it up).
For those who are due diligent about what their PC is doing and how their PC is doing it, this is not directed at you.
Thanks.
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Acre just manages to swing his greatspear at the nearest Eladrin despite being immobilized.
Got to get her out of there, Acre thinks, and in a flash, he and Vex switch places.
Knoepf, on the verge of death, looks within to aide his comrades one more time. Mumbling a silent prayer Knoepf taps into his last reserves. He then provides healing warmth to Vex.
Keep going comrades. The Lady will provide strength and vigor to see us through!
As Malehan wakes up, he quickly stands up and stare at Sloane.
"Come here!" As she he brought nearer, Malehan slash at her but seems to have difficulty to hit her.
Unhappy at his inability to strike true so far, Garrick makes a big swing towards the Eladrin in front of him, missing once again.
The naked lady manages to slip out of her bonds and fires a bolt of arcane force at Ladoran.
"I will not go quietly to my grave dragon. she declares.
"Sigh. This is almost embarassing when my sacrifice gets free. One more blast and then I'll go knock her out. Sloane, you finish these fleshlings off." Ladoran says before Lightning spews from his jaws, frying Acre and Malehan, before barely sizzling on Vex. He then flies back toward the altar.
Seeing the Dragon leave, the Eladrin decide to change tactics. They teleport around Acre and try to take him out. One slashes him in the calf, the other stabs him in the shoulder, but Garrick's timely magic intervenes.
Sloane flies down next to Knoepf. Looking at Malehan, Sloane attempts to overcome his will. But, he easily shakes it off.
"No matter." she says as she attacks Knoepf, but he ducks below the claws.
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Note: Malehan was at 27 hits points. Sloane hit him for 8 points (35-8=27) after Knoepf healed him last round.
Acre hits E4 for 17 and kills hims, and heals Vex.
Knoepf heals himself and Vex. Note: Vex is now out of healing surges.
Note: I have no idea where Knoepf was trying to move to since N8 is occupied by another PC and moving to N8 would have provoked an OA. So, I shifted Knoepf to N5 assuming he meant there and assuming he meant shift instead of slide.
Malehan misses Sloane with Abjure Undead (14+8+2CA-2=22 to hit just misses) and does not use Menacing Presence.
Enduring Spirit Vestments restores 5 hit points to Malehan (it does not give temp hit points).
Malehan misses both saving throws.
Malehan rerolls Immobilize save due to Acre's Broach of No Regrets.
13 saves.
Garrick misses E2.
The Lady hits Ladoran for 8 with Magic Missile.
Ladoran hits Acre and Malehan for 12, and misses Vex for 6.
13+mods hits, 9+mods hits, 3+ mods misses, 12 damage.
Neither Eladrin recharge their attacks.
fail
Eladrin 1 hits Acre for 9. Eladrin 2 hits Acre for 6. Immediate Interrupt Garrick AoS 6-9=0 damage.
16+mods hits for 9, 19+mods hits for 6.
Sloane misses on dominating Malehan.
5+mods misses
Sloane misses Knoepf.
1 automisses
Lady
Ladoran, 8
Eladrin 1
Eladrin 2, 27,
Bloodied, cursed by Garrick, marked by Garrick
Eladrin 4, 51, dead
Sloane, 12, Oath of Enmity by Malehan
Knoepf 33/50
Acre 16/56,
Bloodied, immobilized (save ends)
Garrick 41/57
Vex 27/61,
Bloodied, regen 5 when bloodied, prone, immobilized (save ends)
Malehan 20/62,
Bloodied, -2 to hit (save ends), +2 AC against adjacent enemies
It's the PC's turn.
The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out.
The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty.
Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away.
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