E6: The Game Inside D&D

Achan hiArusa

Explorer
What about the use of incantations ala Urban Arcana in E6, would you allow them and what restrictions or spells would you ban?

Typically I throw away spell seeds and use actual spells as seeds and modify them (I also did this in a Epic game for epic spells).
 

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VanceMadrox

First Post
Actually that's another good difference between the two.

With E6 I feel that incantations are almost necessary.

With E8 (using a leaning up approachto allow a couple important 5th level spells) I don't feel that incantations are necessary.
 

Emirikol

Adventurer
I cant believe this thread is still going. Its like the energiZer bunny
:)

..I usually burn out by the 2nd half of these systems not because of the game..but because of lack of scenario support...

jh
 

Ry

Explorer
I actually would re-boot the thread again, maybe in a different subforum.

But I'd want to do a rewrite of the E6 .pdf first, and before I could do that I'd want to be sure that I could get good layout for it.

I'm not sure J.A.Dettman has the time anymore (I sent him an e-mail to query, though.)
 





Sanglorian

Adventurer
There's been some talk on RPGnet of whether it's possible to sell a physical copy of an RPG for US$2.99 or less. I think E6 would be a good candidate for such a project!

Each player buys a race-and-class booklet for $2.99 and the DM buys the DM's guide for $2.99. The player booklets allow you to play, say, a gnome druid or an elven bard -- but you can also use the race from one booklet with the class from another.

The DM's guide would be pared down to only the necessary rules, as well as a brief starting adventure.
 


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