Neonchameleon
Legend
The different rules have very different takes on this. If you run 1E or 2E you have those 0-level people which to me do not make much sense. 4E has reintroduced them via the mooks rules.
To me, mook combat rules make perfect sense. They are for people who aren't trained fighters and are going to break or fold. Wielding a weapon and so are dangerous, but have never been in a real fight in their lives. That surgeon over there is fast, precise, and knows exactly where to cut. But one punch and he's on the floor crying. He's a mook. So are those people with pitchforks and torches. All dangerous when together, but are going to run like buggery if they get hurt and this ceases to be fun. (0th level NPCs on the other hand make no sense at all to me). And her ladyship barely knows one end of a sword from the other and would just either run screaming or faint at the sight of blood. No combat ability at all. Doesn't stop her being incredibly sharp, able to talk her way round anyone, and having an encyclopaedic knowledge of the kingdom.