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D&D 5E Sneak look at 5E !

Ainamacar

Adventurer
Warming up perhaps? ;)

If you are going to try and do a thread like this it normally ends up being pretty lame. However, the OP for whatever reason or motive has done a pretty good job in my opinion of coming up with something interesting enough that I read it all the way through. Blast me if you like but I love the wholesale throwing around of ideas, regardless of the packaging.

Best Regards
Herremann the Wise

This, pretty much. I don't have time to worry about the purported pretext when the actual ideas make for interesting reading.
 

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the-golem

Explorer
LOL, where's my thumbs down button?

About the 1000 pages, the way he described it, sounded like the thing was super-rough-draft, so everything would be all one one side, without fancy layouts or anything. If you at least double-side stuff, it reduces to 500, which at least sounds more believable.

Too bad if "the guy hanging back" really worked at WotC, any work he theoretically did would have been hush-hush under NDA. Also, it's too soon. Each major revision takes approximately 10 years, and we're only five in.

Although, thinking a bit deeper, 4E came out only like 8 years after 3E, and there was what, two years of development or something?

............Maybe he's telling the truth.
...
...


...Nah. ;-)
 

Primal

First Post
Warming up perhaps? ;)

If you are going to try and do a thread like this it normally ends up being pretty lame. However, the OP for whatever reason or motive has done a pretty good job in my opinion of coming up with something interesting enough that I read it all the way through. Blast me if you like but I love the wholesale throwing around of ideas, regardless of the packaging.

Best Regards
Herremann the Wise

My thoughts exactly; it's obviously an early April's fool joke, but there are some really nice ideas buried in that wall of text! :)

(It seems I must spread XP around... could someone give XP to Herremann for me? Thanks!)
 

UngainlyTitan

Legend
Supporter
They may be working on 5e but a 5e launch without fill digital support would be a disaster for Wizards. Also it would negatively impact on the upcoming D&D games Daggerdale and Neverwinter.

That said there are some interesting ideas in there.
 

triqui

Adventurer
Fun part is that *I* am in the process of remodelling 4e/3.5 to better suit my own playstyle, and SEVERAL of the things he has proposed are actually in the alpha status of the system. Probably we both got inspiration from same sources:

1) 3 paths come from guild wars/rifts (the videogame), and to a lesser degree to Dragon Age 2. There you can have several "paths" and combine them to build "unique" classes. It helps to counter one major flaw of 4e: the uniqueness of each powers (due to exception based design) make the players to need to learn several mechanically different powers for nearly the same result (ie: the fighter "footwork lure" and the swordmage equivalent power, which are *close* to be the same thing). Thus, a warrior "cleave", a barbarian "cleave" and a paladin "cleave" would be mechanically the same, all under a "path" (let's say... "vanguard"). This saves up pages in the book (you dont need a space for your wizard "frost nova" and your sorceror "frost aura" and your warlock "frost ring" which bassically do the same thing: a close burst ice damage spell that add some hindering to movement, be it "slow", "inmobilize" or "daze"). Mike Mearls himself has tolk about this.

2) "boosts" come from 4e psionic powers. It helps to counter some of the 4e grips: fighters not being able to repeat same attack twice in an encounter. Essentials go this route, actually: you can use X effects as much as you want, and your "encounter" power is just "boosting" those effects damage, or adding a condition to them (in case of the hunter, for example). I also went with the "points of effort" solution (in my case, "Adrenaline, Focus, Mana, Conviction") becouse it can be used for other things (such as activating some "feats")

3) races as "class" come from Legends of Anglerre, where your race just open you for race-related aspects. So an elf *might* learn "elven sight", but not necesarelly needs to do so. This, coupled with no stat-boosting for them, make any race viable as companion of any other "path"


However, we differ in some points. I dont use the 1000 page aproach (I dont like 30 variants of fireball. I just have one, which can be boosted). My paths have much less spells/powers on them, and there are "skill stunts" attached to skills, and Action Triggers seem to make the combat much more complex, I'll go the other way (reducing the number of things players can do in their turns -no minor action-, and the number of *interrupts* or *oportunity actions* they have, specially the offensive ones, plus getting rid of multiattacks -except for areas, solved with 1 single roll-). I want the combat to run faster, and everyone turn last as much as everyone else. I dont like when a player with action points, minor action/move action attacks, plus regular standard action, all of them multiattack/multitarget, needs 15 minutes to resolve their turn)
 

AlioTheFool

First Post
What's really strange to me is that recently I was thinking about many of the concepts the OP talked about. I was thinking 4E would have been "better" (to me, at least) if "classes" were more like Themes that you could lay on top of a base character. A small handful at first level, where you could either focus on one "class" or grab templates from a few different classes, giving you the ultimate in flexibility.

I have also, at least since Psionics came to 4E, have felt like "everything is an at-will" and you have the ability to boost any of your powers with a pool of energy (points) would be the best option (and make more sense than powers you can only use once per day and then they're just "gone.")

All that said, I think this is a hoax based on the things discussed by others in this thread. At least, I hope it is. I have far too many 4E books I have yet to have even opened, much less use. If a new edition releases soon, I doubt I'll make the move forward.

Personally, I'd like to see the above changes just brought into 4E. I'd buy an entirely new PHB if it were a redesign of 4E classes this way.

Also, to head off any discussion, I'm not the person who started this thread. Of course, you might say "Of course he'd say that to throw anyone off" but it wasn't me.
 


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