Obviously, the interesting thing for me is how 4e Powers beat up 3e feats and stole all their good stuff (and added further good stuff in too). 4e feats in my opinion are best thought of as the mechanical and flavour dross left over after this process. They are a mechanic left in limbo, kind of needed to round out the pointy edges left by the 4e machine, but not the most entertaining or motivating element of character development (some will obviously differ in opinion on this one). For all of that, I think they are necessary unless some new class/race/background mechanic can absorb the dross.
One approach they've tried in 4E Essentials, is the system of fighter stances and rogue tricks being tacked on to the movement action and/or basic melee/ranged attacks. Fighter stances are tacked onto the basic melee attacks, while rogue tricks modify the movement actions and basic melee/ranged attacks.
This approach seems to be starting off from the basic movement and basic melee/ranged attacks. Additional effects to the basic movement and/or basic attacks, are invoked via a minor action in the form of a stance or trick.
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