Neonchameleon
Legend
Who?
Just to be clear, you seem to insist -- as do many other people -- on equating "balance" with "power." I disagree with that, but if that is your metric, I concede that the wizard can bring more power to bear.
What exactly does the fighter bring to bear? The ability to swing a sharpened piece of metal really effectively. That's it. He doesn't even have the endurance of a cleric; a cleric can heal himself. The fighter doesn't even bring skills for out of combat - he has fewer skill points than the wizard (assuming prime stats) and the ones he's good at (climb, jump, swim) are the easiest skills in the game to make irrelevant with magic. His other skills are Handle Animal, Intimidate, and Ride. It's the worst skill list in the game.
I'm with Diamond Cross, though: IMO, the classes are balanced fairly well for how the game is intended to be played.
A statement that to me is almost exactly analogous to "Railroad plots are great as long as the PCs willingly stick to the railroad." I play with a creative group - odd uses for spells, avoidance of combat matters as much as smacking people round the head with your sharpened bit of metal, and a lot of creativity comes into play.
Doesn't your next post say that you aren't interested in wizards are warriors being "symmetrically balanced"? But it's be "nice" if fighters can do knock? And charm person? And mind blank? And find the path? Seriously?
Knock is the goddamn Rogue's job. The Wizard shouldn't be better at dealing with the important locks than the Rogue. And shouldn't do it automatically. Personally I like the 4e approach - with prep time and at a cost the caster can use the Arcana skill on locks rather than thievery.
Mind Blank likewise. That should be a matter of force of will. Not "have wizard or die". Yes, wizards can counter scrying - but normally they do it in fiction with displays of brute magical force - the equivalent of throwing up chaff (which sticks out like a sore thumb).
Make a wizard and skin it as a fighter, man. Jesus.
A wizard won't cut it. A cleric on the other hand...
And there it is again: "power equals balance." If the wizard is fighting the fighter, maybe so. If the wizard and the fighter are for some reason competing against each other, maybe so.
Power is a significant part of balance.
But in a game where the DM actually, you know, exists, and creates challenges for both of them, "power" and "balance" aren't the same.
In a game where the DM is bending over backwards to create jobs for each PC rather than e.g. running a sandbox or a pre-published module, yes. I don't micromanage to create jobs for Aquaman. I set the PCs with situations based on what the bad guys want and how the PCs handle it is up to them.
I never see this argument being used against the cleric. It's only the wizard.
Clerics as a problem are actually worse. They can fight in melee and their magic is almost as strong as wizards. Druids ("I have class features stronger than your entire class") are worse still. Wizard is just used as shorthand for spellcaster.
I think one thing that makes the problem worse -as far as D&D goes- is the "5 minute work day." IMO, things are a little more balanced when the PCs need to be heroes at all times instead of only during a few encounters. One of the DMs I used to play with when I played 3.5 used villains who were more pro-active; attacking the party during rest hours happened. There were many times when the mighty wizard (or the cleric) were left with their fates in the hands of the party fighter.
Two words. Rope trick.
This isn't to say I believe 3.5 was perfect; I fully agree it had a few problems, but I think some of the problems were made worse not by the system but by the way in which people played the system.
Indeed. The core problem with 3.X is that if you played a wizard and played as an actually smart wizard within the setting you exposed those problems. It's like the Masquerade - but a Masquerade which in character you have every incentive to break, with all the pressure not to coming from out of character situations.
I've often made the comment to my friends that GURPS often feels more like a book whereas I feel that D&D 4E seems more like a movie.
I'll buy that

My house rule for starting to cut wizards back in 3.x involves making the Bard the only primary caster. Because it seems to be a lot closer to mythological and fictional (protagonist) spellcasters than the wizard.