TwoSix
Everyone's literal second-favorite poster
Apparently not one you'd get, no.
I'm really trying, but I'm also not seeing the point.
Apparently not one you'd get, no.
Did you have a point to make?
I'm really trying, but I'm also not seeing the point.
DC said:The point is you people are just making up problems that aren't even there in order to favor the fighter.
But you know what? There is a real simple solution to your so-called dilemma.
In d20 it's really easy to multiclass, and you can multiclass fighter with wizard and you can do everything you want. You can have a character that has all of those nifty little effects you lament that should belong to the fighter.
... I'm willing to bet you I can design a completely reasonable door that a 1st-level rogue can open that a wizard with a knock spell cannot.
Have any of you people bitching about knock even read the damn spell?
Especially under certain circumstances when the complaining is not warranted and people are making problems up that don't even really exist. it's been going on for far too long and needs to stop. There is nothing wrong with the classes.
Thank you for arguing our point!Some people just want their favorite class to do everything and for their favorite class to be the star of the show. That's not what D&D was made for.
But what D&D was made for was team work, to be part of a team, not for solo play.
Because the reverse isn't true?There are many things Wizards can do that fighters can't. So what?
I'd really love to see this thread end, especially since it has gone off topic for far too long. It was meant to address literature, not game mechanics.
Thank you for arguing our point!
Past mid levels, spellcasters (at least ones played proactively) can solo the game. Fighters can't.
Past mid levels, spellcasters (at least ones played proactively) can solo the game.
I don't know if that is true. As I raised in my note about Knock - the spellcasters have to have spells prepared. Having theoretical access to a spell, and having practical access in the middle of the dungeon is not the same thing, by a long shot.
Does your wizard know in the morning how many monsters of what type he'll fight, and now many walls he'll need to climb, and now many locks will need to be opened? What happens when the number of tasks he needs to perform exceeds the number of spells he gets per day?
I don't know if that is true. As I raised in my note about Knock - the spellcasters have to have spells prepared. Having theoretical access to a spell, and having practical access in the middle of the dungeon is not the same thing, by a long shot.
Does your wizard know in the morning how many monsters of what type he'll fight, and now many walls he'll need to climb, and now many locks will need to be opened? What happens when the number of tasks he needs to perform exceeds the number of spells he gets per day?