While this is true, realism isn't a big concern for RPG for me except for modern day rpg with gritty feeling. Everyone else, verosimilitude is more important than realism.I do believe there is a trade off for realism
A thing that surprised me in two games I read recently was allowing the player to decide when they are wounded. Song of Fire and Ice and Legend of Anglerre/Dresden Files both have this perk. Sound interesting
 
				 . You no longer try to simulate what a bullet would do to a man, but what would it do to James Bond, which is completelly different. A James Bond game where James Bond can die from a head shot is not really believable, even if realistic.
. You no longer try to simulate what a bullet would do to a man, but what would it do to James Bond, which is completelly different. A James Bond game where James Bond can die from a head shot is not really believable, even if realistic. 
 
		 
 
		 
 
		 
 
		 
 
		