Feat to improve "SPELLS PER DAY"

Jimlock

Adventurer
I was looking for a feat that improves "Spells per day" as in granting you a "+1 level of existing class" ...as in many PrCs. Destined for multiclass characters of course! (It would be quite unbalanced to allow a better Caster Level than your Character Level!)

..So i found the following in KJDavies

Spellcaster [Magic]

You have developed better spellcasting ability.

Benefit You gain one caster level for all purposes (including spell slots per day), to a maximum caster level equal to your Hit Dice.

Special This feat may be taken multiple times. Its effects stack.

If you take this feat and would end up with a caster level higher than your Hit Dice, the remainder is banked for later use. For example, if a halfcaster takes this feat at first level (and would end up with a theoretical “1.5 caster levels”, capped by his Hit Dice at 1), when he takes a second level of a halfcaster class the remainder gets used (giving him two caster levels when he’s got two Hit Dice).



I was wondering if you guys have ever bumped on a similar feat in any of the 3.5 books?

All there is in official sourcebooks that helps multiclassed spellcasters is the "Practiced Spellcaster" in Complete Arcane, which grants you a +4 on caster Lvl only. A great feat for sure but unfortunately its stands on its own. It would have been nice to think of writing more stuff about multiclassed spellcasters. Not to mention that it would have been much better to make you "pay" for your spellcasting progression (through a feat) rather than giving them away for free in every Lvl (Which is the case of many a broken PrCs)

Findings? Thoughts? Suggestions?
 
Last edited:

log in or register to remove this ad

Off the top of my head, this comes across as way broken.

Anything like this based on a HC cap is ugly, since outsiders and other critters like dragons with high hit dice and 'built' in casting abilities could feat-dump into this and suddenly be tossing spells 3 or 4 levels higher than their CRs would otherwise indicate.

Also really broken for the dual-casting classes like Mystic theurge, as it would give them back their 9th level spell slots for the cost of a couple feats. Which pretty much destroys the entire point of the casting prerequisites in the first place.

A single feat probably shouldn't grant anything higher than a 2nd level spell. Balance wise anyways.

As has been pointed out, Practiced spellcaster is already a great feat. This other feat is much more powerful.
 

I know of only two places outside of PrC's that give this kind of caster boost:

1. Loredrake archetype from Draconomicon. comes at the cost of racial hd(d12->d10), and only accessible by (true) dragons.
2. Greater Draconic Ritual from the Races of the Dragon Webenhancement. Comes at the cost of a feat, 4 hp, and some money. And only accessible by Kobolds, who can use the boost.

If you really want to include this as a (homebrew) feat, I suggest placing similar restrictions on it (can only be taken once, reduces HD size by 1, comes at the cost of 4 hp per lvl, only accessible to certain races (that is, races like Kobold that are relatively weak for their LA) etc....)
 

I don't think this feat is meant for monsters with built in casting abilities. It destined for creatures with levels in a certain spell-casting class. Dragons do not have Levels as wizards, sorcerers or clerics, so they cannot take it.

As far as the Mystic Theurge goes, i can see your point, but believe me, he did not need this feat to get broken! He's way past broken as he is!

I'm sure there are cases the feat can get broken, but perhaps it can be contained in some way...
Perhaps it can be allowed only once per spell-casting class (just like Practiced Spellcaster).
Perhaps it can be allowed once for one spell-casting class only (yeah.. a bit weird ..i know)
Hmmm... Perhaps it can get a prerequisite that lets you take it after a certain level (that way you can avoid low level characters taking it so as to meet prerequisites for a PrC... e.g. a 3rd, 4th or 5th level spell of the spellcasting class they want to improve.)
Perhaps the HD cap can change into HD minus something (e.g. HD-2 or HD-4, or even 1/2HD..)

I'm planning on adding such a Feat into my game because i feel like its an excellent option for multiclassed spellcasters... Its needs some work though so as to make sure it doesn't back fire.

Don't forget that in most (if not all) cases, multiclass characters are weaker (at least before taking any PrC). I always felt they needed some boost...
 

If every pure wizard in your game would suddenly say "let me take a level of fighter and this feat" then there is something wrong with it. Think about that.
 

If every pure wizard in your game would suddenly say "let me take a level of fighter and this feat" then there is something wrong with it. Think about that.

Good point.
Not if you somehow fix the cap as i mentioned earlier. With a "up to your HD-2" (or HD-4) rule, he would need a 3rd level in another class to take advantage of it... meaning he's allready deep into multiclassing.
Even then there is the is the XP cost to consider for multiclassing regarding races and favored classes...

If i ever had a player playing a straight wizard who wanted to take a level of fighter out of the blue... well he better have a good story to back this up! No DM with respect to himself would allow this!:D
 

If you are looking for an example of a feat that increases your potential spells per day, I might do something along the lines of this:

Prodigal Caster [General]
Choose a class in which you have levels that grants spellcasting. You gain extra bonus spells as if you had a higher key ability modifier.
Prerequisite: Int 13+, must have levels in a class that grants spellcasting.
Benefit: When determining how many bonus spells you receive for your chosen class, you treat your key ability modifier as 2 points higher. This only applies to bonus spells received per day and does not have any other effect on your spells such as save DC. Nor does this feat allow you to cast bonus spells of a level higher than you would normally be able to cast.
Special: You may take this feat multiple times. Its effects do not stack. Each time you choose this feat, it applies to a different spellcasting class.

This is probably grossly overpowered for reasons I cannot yet comprehend, but it might work.
 

There is an Epic feat to gain an extra spell slot. Normally used to gain a slot in spell levels higher than 9th, but I could see a non-Epic version that's limited to extra slots in spell ranks you already have.

(BTW: This is how a Mystic Thurge gets his 9th level spells. Or at least 1 9th level spell.)
 

Mystic Theurges can get 9th level spells without that. Wizard3/Cleric3/MT10/Wizard or Cleric 4 gets 9th level spells.
 

Spellcasting prodigy

Spell casting prodigy is a general feat that must be taken at 1st level. It boosts your Int ,chr, or wisdom which ever your class depends on for bonus spells. The boost is 2 higher than what your real score is and this feat also adds to you dc by 2 . this feat comes out of pgt faerun

Another feat that can be taken at first level is Arcane Manipulation. Which allows you to take up to 3 spell slots of any level and break them down into
lower level slots this feat comes from Lost Empires of Faerun.



A little help I hope
 

Remove ads

Top