buddhafrog
First Post
New to Pathfinder. I've only played D&D4e and AD&D 25 years ago. I'm now on my 5th game of Pathfinder and really like it. I played twice as a half-orc rogue/fighter (who died), then played twice as a human sorcerer (who just died). Damn, this Pathfinder is deadly.
So now I will play a Wizard. I'm going to jump into the campaign at Level 4. I'm a little overwhelmed (still learning Pathfinder and have only played a spellcaster once - the sorcerer who just got electrocuted). Building a Wizard is a little confusing but it's a good way to learn Pathfinder.
Elf Wizard 4th Lvl (16 pt buy)
Str 7, Dex 16, Con 12, Int 20, Wis 11, Cha 7
I need HP thus want to keep my 12 Con (bought at 14). After my multiple deaths, I want a high dex to boost my defenses. But I'm considering dropping my Dex to 14 and Wis to 10 and bump either Str or Cha to 10 - likely strength. Suggestions?
I think I have everything understood except questions about magic item creation. I have a few basic questions that I can't understand from the book:
Thanks for helping me grasp these ideas. If I survive and come to an all-powerful but benevolent ruler of the land, I will remember you kindly by naming a peaceful valley in your honor.
So now I will play a Wizard. I'm going to jump into the campaign at Level 4. I'm a little overwhelmed (still learning Pathfinder and have only played a spellcaster once - the sorcerer who just got electrocuted). Building a Wizard is a little confusing but it's a good way to learn Pathfinder.
Elf Wizard 4th Lvl (16 pt buy)
Str 7, Dex 16, Con 12, Int 20, Wis 11, Cha 7
I need HP thus want to keep my 12 Con (bought at 14). After my multiple deaths, I want a high dex to boost my defenses. But I'm considering dropping my Dex to 14 and Wis to 10 and bump either Str or Cha to 10 - likely strength. Suggestions?
I think I have everything understood except questions about magic item creation. I have a few basic questions that I can't understand from the book:
- Arcane Bond (decided over a familiar). I want to keep two hands free. And b/c I'm an elf with high dex I might keep a longbow as a backup range weapon. I'm looking at a ring or amulet for my bonded item. I want to pick up the Create Wondrous Item feat. I can get this feat at Lvl 3 and there are lots of item flexibility to help the whole party. How should this feat influence which item I get bonded? I can add abilities to my bonded item without a feat, so I'm thinking I will bond my ring... but I'll have to wait until CL 7 to add any abilities to it. Does this make good sense
- If I buy a Ring of Protection +1 (2000gp), can I make this my Bonded Ring since I'm creating a character from scratch starting with 6000gp? When I'm able to add abilities to this ring (Lvl 7), if I want to make this a Ring of Protection +2, what would that cost? I understand that if I add an ability that is not related to the currect ability, the cost is x1.5 - for example adding Invisibility would cost me 15,000gp (base cost = 20,000gp), right? Is adding +2 protection simply 8,000gp - 2,000gp?
- At an appropriate level, can I make an amulet of invisibility? Would this cost the same as a ring of invisibility? If I can't make it, why is that?
- I will be using the Eleminster of Shadowdale as my miniature. He's holding a pipe that I'd like to incorporate into my character. I'm thinking of asking my GM if I can cast low-level spell like abilities into weed at the same cost as a scroll. Mechanically there is no benefit as it would take longer to smoke than to cast a scroll spell. I would only do this for a few non-combat spells that might work well with reflection/time or with smoke/mist (i.e. identify, obscuring mist). I wouldn't normally use it, but on occasion I would. What do you think? Or do you have any other ideas to make the pipe itself a Wondrous Item? [by coincidence, today is 4/20, an appropriate day to contemplate a magic smoking pipe]
- Lastly, in my vast experience playing a sorcerer (two weeks), there were a few occasions where I had an opportunity attack but couldn't take it - not sure why - is this b/c my 7 strength gave me a negative BAB as a level 3 sorcerer? I'm once more considering minimizing my strength but sure do hate giving up free attacks. Are there any smart tricks for wizards to take advantage of opportunity attacks that wouldn't be drastically hindered by such a low strength? Even shocking grasp is a touch spell using strength, so it is one I would generally avoid memorizing. Alternately, I think this is where bumping strength ability slightly and taking away from dexterity might make sense, while picking up a bonded item quarterstaff. I worry this will limit me using wands and casting from scrolls - right?
- Finally lastly, I'm building my Wizard Lvl 4 with 6,000gp. If you like magical shopping sprees on a tight budget, I'd love to hear your suggestions. Prices might be augmented if I picked up the Create Wondrous Items feat at 3rd level.
Thanks for helping me grasp these ideas. If I survive and come to an all-powerful but benevolent ruler of the land, I will remember you kindly by naming a peaceful valley in your honor.