Failure of imagination is not a failure of mechanics.
Also; part of the problem is that people who really love vampires expect vampires to be good at everything. So... vampires should be strong and know everything about history, in addition to being preternaturally fast, able to mind-control foes, turn into giant black dogs and swarms of bats, turn into mist to escape a foe, jump twenty feet high without a running start, never age, have unnatural toughness and the power to regenerate by feasting on the blood of others... where does it stop?
All-powerful vampires are okay in a setting like Vampire: The Masquerade, where everybody is a vampire, but in D&D, if the vampire in question is expected to share the limelight with some lowly, warm-blooded mortals, they should be prepared to accept some mechanical drawbacks. Not being super-smart and not being super-strong (in exchange for having tons of shapeshifting powers, regeneration, and super-speed) seems fair and the most themeatically consistant of all possible drawbacks.
Also; part of the problem is that people who really love vampires expect vampires to be good at everything. So... vampires should be strong and know everything about history, in addition to being preternaturally fast, able to mind-control foes, turn into giant black dogs and swarms of bats, turn into mist to escape a foe, jump twenty feet high without a running start, never age, have unnatural toughness and the power to regenerate by feasting on the blood of others... where does it stop?
All-powerful vampires are okay in a setting like Vampire: The Masquerade, where everybody is a vampire, but in D&D, if the vampire in question is expected to share the limelight with some lowly, warm-blooded mortals, they should be prepared to accept some mechanical drawbacks. Not being super-smart and not being super-strong (in exchange for having tons of shapeshifting powers, regeneration, and super-speed) seems fair and the most themeatically consistant of all possible drawbacks.