Imaro
Legend
I think another (possibly tangent) issue involved with this topic and concerning 4e is the fact that the players have so many powers and such varying effects that, IMO, it is alot harder and takes longer to construct encounters that challenge the PC's by taking their particular abilities into consideration. This is one of my hang ups with those who claim the DM doesn't need to know or understand all the players powers... yeah, he kinda does to create his encounters and to make rulings... I think it's the fact that designing your encounters like this has been made into such a hassle with 4e that many DM's just end up designing 4e encounters without custom tailoring them, and I think this in turn leads not only to irritating "gotcha" moments but also less satisfying and challenging games for many.
Another thing of note is that the nature of 4e also makes it so that a DM is constantly trying to adapt to different monsters with different powers, effects, etc. While the players get to continuously hone their abilities both individually and as a team... add to that the fact that 4e is skewed to favor the players anyway and it does seem a little lackluster in playing the game from the DM's side.... I find DM'ing 4e easier but also vastly less satisfying than previous editions.
Another thing of note is that the nature of 4e also makes it so that a DM is constantly trying to adapt to different monsters with different powers, effects, etc. While the players get to continuously hone their abilities both individually and as a team... add to that the fact that 4e is skewed to favor the players anyway and it does seem a little lackluster in playing the game from the DM's side.... I find DM'ing 4e easier but also vastly less satisfying than previous editions.