Thasmodious
First Post
I go into combat not knowing what to expect - the encounter could be avoided entirely (which has happened) in which case it doesn't even see one round. So, do I expect something to die in one shot (aside from minions of course), of course not, but I think what you are getting at is when it happens, does it not get to me in some way (even if that is simply a pout, hehe).
The answer is, no, it doesn't bother me in the slightest - but here's why (and in this way I may differ from some methods)... I play as a cheerleader for my players. I find that the drama is more rich when I play this way. When the players do well, I will tell them (for example), "Damn, good job, that was awesome!" - I think that means a lot to a player when they get it from a DM in a sincere way. Players kill one of my mobs in one round? I might be shocked, but I make sure to express that shock so they really get a good feeling about the success.
On the other side of that, as the "cheerleader" (if you will), I also show sympathy when things don't go there way... you might hear me say "Damn man, that sucks, but I think you will have a shot at it next time... I predict you roll... an 18 next time!"
As I mentioned earlier in this post, yes, they have skipped encounters entirely, but in the event I put a lot of planning into an encounter that gets skipped, that's okay because I can often find a way to use it later, or tweak it to work for some new idea.
With that said, I try not to plan anything too time consuming for just this reason. I want to stay a step ahead of them, but not plot out so much that I put myself in the position of having to toss a lot of content that is skipped.
I hope that answers those questions - I'm typing this quickly as I have a lot of work to get back to!
Thanks again for the conversation so far Thas (in case this gets closed before I can make it back)![]()
Sounds like at the end of the day, we DM in very similar ways. I used to be a fairly narrative focused DM who did lots of prep and adventure design, so being thwarted or having the "damn, i forgot they could do that" moments happened. With situations like my earlier examples, I just rolled with it, but yeah, I'd be disappointed if they thrashed my nifty new monster in a round or avoided the big, dynamic encounter I had carefully set up to challenge them to the limit while playing to their strengths.
These days, I GM mostly on the fly and stick all those good ideas and encounters and monsters in a file to be pulled out when the situation arises and if the monster doesn't get to showcase or the devious trap filled corridor is skipped all together, it can show up again later, tweaked a bit if need be. I, too, don't set up a lot of expectations in the game so the players can dictate the events and the direction. Their five brains tend to be a lot more clever than my one brain (though not at the 5:1 ratio they like to think they have

All of this is a fair tangent from what I was trying to illustrate a few posts ago, but it's a good discussion nonetheless.