Infinite quiver

If Infinite Food is Level 2, the Infinite Quiver should be somewhere around there!
Just give them a Quiver of Infinite Food. Then sit back, relax, and truly enjoy watching them fire missile after missile of drumsticks, asparagus, carrots, tomatoes, etc.

It will be one glorious food fight after another!
 

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I don't track ammo. I also don't track to make sure the fighters have sharpened their swords so they can cut stuff down, or the barbarians have whetted their axes gouges, or the wizards have cleaned their staves so they don't misfire. I figure this stuff all happens off screen (unless there is a purpose for it to happen on screen). I don't see Legolas buying arrows at every podunk village or looting goblin corpses for arrows. Running out of arrows might deserve a sentence or two in a book, but doesn't really have a place in a movie, which is how I've been trying to think of my D&D games.

I wouldn't bother with the endless quiver because I want the option to be there for me to use a hook like, "When you're in town buying arrows, you notice the fletcher eying your guardian badge, and he seems nervous."
 

Actually if I'm not mistaken the book does mention that Legolas restocks his arrows from some Orc corpses, but it's to illustrate the fact the arrows aren't of Mordor make (because they were Saruman's guys).

Agreed 100% by the way.
 

Just give them a Quiver of Infinite Food. Then sit back, relax, and truly enjoy watching them fire missile after missile of drumsticks, asparagus, carrots, tomatoes, etc.

It will be one glorious food fight after another!

My Cunning Bard wants a Sack of Infinite Pies.

An item like this, that produces a mundane item, should be level 3 or 4 at most. After all, how many arrows could you buy for 680gp? Everlasting Provisions is a level 4 item, that provides 3gp worth of food per day, every day, forever.
 


After a fight, I allow an archer to regain half of the ammunition he spent.

Also: there's the Moonbow, which creates its own silvered ammunition, can be used as a silvered implement by Sehanine users and sheds light. The lowest version (+3) is level 13, though.

EDIT: Quenchquiver weapons (beginning at +2/Level 7) also don't require ammo.
 
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We only require that the initial output of money is spent on a quiver of arrows. From there the bookeeping becomes unnecessary.

The idea is that a good DM will resupply ones normal arrows via treasure drops from monsters rather than allow the PC to become almost worthless and suck the fun out of the game. This becomes the unspoken rule until which time an RP reason comes up to change it (PC's been taken captive or was robbed).

Assumptions like that above take the monotony away from the games bookeeping. If you need even more reason to justify such trivial expenses, simply round down all treasure parcel gold values to the nearest 10...and assume the remainder goes to things like typical food, drink and living expenses. Only lavish expenditures would be recorded as they serve a role in RP.
 

If I were the DM, I'd rule that just as magic thrown weapons are automatically 'returning' in 3.x-speak, magic weapons which require ammo automatically create it. Tracking ammo is annoying.

The brings up an interesting point. A first level magic javelin, handaxe, dagger, or throwing hammer is effectively infinate ammunition.

It never made sense that bows, crossbows, and slings didn't get a similar boon, since there are only a few powers that imply the use of multiple units of ammo on a turn.

It makes even less sense that the item that fixes that discrepancy is 9th level.
 

and to just get it out of my system ...

Prestidigitation: Produce out of nothingness a small item ... exists until end of your next turn.
- Cost: 0 (or Hedge Wizard's Gloves - 840g)
- Level: Cantrip, Class feature. (or HWG - 4th, Item.)

Everlasting Provisions: ~ feed a group of 5 medium or smaller creatures for 24hrs.
- Cost: 240
- Level: 4th, Item.

Endless Quiver: (Conjuration): ~ Produces a single arrow/bolt per action. Ammunition created by the quiver that is not used within 1 round of its creation disappears.
- Cost 4200
- Level: 9th, Item.

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Crude example: Go with a Ranger, Twin-strike every round, 6 rounds per fight, 8 fights per level, 30 levels. Roughly 2880 arrows.

2880 arrows = 96 quivers (30 arrows per). 1 gold per quiver (PHB).

96 Gold over 30 levels.
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96g vs 4,200g For an item that duplicates a pumped up version of Prestidigitation.

The Prestidigitation - 1 non-combat item and expires in 1 round.

Endless Quiver - 1 arrow/bolt (per action) and expires in 1 round.

Everlasting Provisions - 5 People fed for 24 hours! Real food. Okay it's Ramen Noodles and some ??? who knows. (That's worth 2g5s a day)
*Pays for itself in ... hmm ... 96 days.

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So for making the game flow easier and for some "basic logic in a magic world" ... The quiver is more like a level 2 - 4 item and should cost less than 840g. Ignore the 1 arrow/bolt per action ... it provides ammo for the action taken.
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We also play: you recover/repair/create arrows/bolts between fights or during long rests.

*Yes the Endless Quiver, as written, is convenient but you'd need to have it pass through the hands of 43.75 characters to pay for just the ammo.
 


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