and to just get it out of my system ...
Prestidigitation: Produce out of nothingness a small item ... exists until end of your next turn.
- Cost: 0 (or Hedge Wizard's Gloves - 840g)
- Level: Cantrip, Class feature. (or HWG - 4th, Item.)
Everlasting Provisions: ~ feed a group of 5 medium or smaller creatures for 24hrs.
- Cost: 240
- Level: 4th, Item.
Endless Quiver: (Conjuration): ~ Produces a single arrow/bolt per action. Ammunition created by the quiver that is not used within 1 round of its creation disappears.
- Cost 4200
- Level: 9th, Item.
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Crude example: Go with a Ranger, Twin-strike every round, 6 rounds per fight, 8 fights per level, 30 levels. Roughly 2880 arrows.
2880 arrows = 96 quivers (30 arrows per). 1 gold per quiver (PHB).
96 Gold over 30 levels.
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96g vs 4,200g For an item that duplicates a pumped up version of Prestidigitation.
The Prestidigitation - 1 non-combat item and expires in 1 round.
Endless Quiver - 1 arrow/bolt (per action) and expires in 1 round.
Everlasting Provisions - 5 People fed for 24 hours! Real food. Okay it's Ramen Noodles and some ??? who knows. (That's worth 2g5s a day)
*Pays for itself in ... hmm ... 96 days.
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So for making the game flow easier and for some "basic logic in a magic world" ... The quiver is more like a level 2 - 4 item and should cost less than 840g. Ignore the 1 arrow/bolt per action ... it provides ammo for the action taken.
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We also play: you recover/repair/create arrows/bolts between fights or during long rests.
*Yes the Endless Quiver, as written, is convenient but you'd need to have it pass through the hands of 43.75 characters to pay for just the ammo.