Raven Crowking
First Post
As like as not, when a player in my playtest group wants to perform a stunt, he is able to suggest a penalty and benefit using the guidelines presented, and all I need to do is say "Go for it!"
Likewise, that stunt is tied into the narrative. The player is describing what he wants his character to try, and it has to make sense in terms of what is happening in the game world. In some cases, a player negates his own thought based on the environment ("This is a stone floor; I can't use my dagger to nail his foot to it.....I'll try this instead.").
I like that level or engagement, both with the game milieu and with the ruleset.
YMMV.
RC
Likewise, that stunt is tied into the narrative. The player is describing what he wants his character to try, and it has to make sense in terms of what is happening in the game world. In some cases, a player negates his own thought based on the environment ("This is a stone floor; I can't use my dagger to nail his foot to it.....I'll try this instead.").
I like that level or engagement, both with the game milieu and with the ruleset.
YMMV.
RC