The even bigger problem with your post is that what is realistic (and therefore what is selectively realistic) is a matter of opinion, as your racial (racist) sterotyping indicates. The more usual problem is that we can't agree over what realism is, not over whether we are being selective about it.
I myself think that once a game starts having characters that can destroy cities with a spell, or travel between planes, then reality is pretty much out the window. But it's amazing how people who won't bat an eye at the idea of giant flying birds, or humanoids a hundred feet tall, will suddenly start talking about the ramifications of skeletal structure and musculature cross sections when talking about about the strength of human men and women.
In full disclosure, my game doesn't automatically track gender because in fantasy conventions there is usually no physical difference between women and men (even though this is admittedly pure fantasy). However, there is an option to take traits 'Fairer Sex' which radically alters your races standard attribute modifiers, or 'Second Class Citizen' which gives you social penalties reflective of the broader mysogyny that is often present in ancient inspired cultures. (I suppose you could jokingly argue that the 'Meathead' trait is the male equivalent of these.)
Thus, if the player wants to have a character whose gender is strongly reflected on his or character sheet, he or she may have it, but the game system doesn't forcibly impose that on you. I should note however that I very frequently impose those traits on my NPC's.
And this is actually getting to the crux of the problem, which is more fundamental than simple stat bonuses; the depiction of men as the baseline for people, and the othering of women as something abnormal.
Consider: why do you have the traits "Fairer Sex" and "Second Class Citizen", and not say, ", instead of say, "Masculine virtue" and "Gentleman's Privilege"? Why is the default assumption that a female character has to be essentially be a pretend male, and to be female, is to be weaker and oppressed- in other words, not suitable for adventuring? And don't EVEN try to respond with "realism"- we both know that actual historical roles for women were far more complex and variable than that. There were far more complex dynamics at work than the "weak oppressed manipulators" stereotype that games such as Pendragon (the John Normen of rpgs) would have us believe.
I oppose gender-based stat differences because they always,
invariably make the world revolve around men, make men the norm, and make women a deviation from that norm. They in essence state that the game is a man's world, with women as intruders. And you know, women have to deal with too much of this sort of








attitude in real life. They don't need it in their role playing games as well.