Gryph
First Post
For the typical game, I don't see much point, myself. The only solid reason that pops immediately to mind is a desire to explore gender-roles as a theme for the campaign. That's probably not a common desire, so not a good reason to ensconce such mechanics in the core rules of a game.
As an edge case, maybe. I think you might still have an argument against needing a mechanical differentiation to explore that theme. Actually, putting the mechanic in could well limit your ability to take the gender roles theme in the direction of fighting against unfair stereotypes of gender-roles ( I wonder why I think gamers might have unfair stereotypes of gender differences?). If there is a codified mechanical difference in gender how can roles that reflect that difference be unfair?
There is a world of difference between men being stronger than women and no woman being strong enough to be a physically imposing warrior.
There is also a design space in this discussion that hasn't been touched. The rules for PCs and NPCs dont have to be the same. If a gamemaster wants to reflect the average strength for women being lower than for men among the general NPC population of his campaign without that being reflected in rules for PC creation; I doubt any players would have a problem with it, if they even noticed.