• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 3E/3.5 3.5 ~ Second Familiar?


log in or register to remove this ad

So then having a familiar without a class to base it too is pretty much a very, very weak use of a feat.
Unless you can cover it in cheese.

Once again, Greenfield, your logic is impeccable, and I can't argue with it. I am glad I came to these boards just after you did. It's hard to find genuinely intelligent people online.

Dandu, don't Hexblades and Dread Necromancers get familiars at level... 4?
 

Or if a sorceror or wizard gave up the ability to get a familiar to take an Alternative Class Feature, and later decided they wanted a familiar afterall.

Agreed and Obtain Familiar is better than the class feature...

'For the purpose of determining familiar abilities that depend on your arcane caster class level, your levels in all classes that allow you to cast arcane spells stack.'

Somebody here or on another board said they house ruled and replaced the familiar class feature with the Obtain Familiar feat.
 

Unless you can cover it in cheese.

Once again, Greenfield, your logic is impeccable, and I can't argue with it. I am glad I came to these boards just after you did. It's hard to find genuinely intelligent people online.

Dandu, don't Hexblades and Dread Necromancers get familiars at level... 4?

Yes, for those 2; I think it is 4th level, but the rest don't.

For the OP, either the extra familiar feat or obtain familiar feat should work fine for you. I don't see how the 2nd familiar will unbalance anything. Would be fun to watch it in play.
 

Yes, for those 2; I think it is 4th level, but the rest don't.

For the OP, either the extra familiar feat or obtain familiar feat should work fine for you. I don't see how the 2nd familiar will unbalance anything. Would be fun to watch it in play.

He seems rather reluctant to let me have a second one. I have a large size familiar from the improved familiar feat and I have a habit of polymorphing it into a 12 headed pyro or cryo-hydra. That combined with Bonded familiar and the good hp and spontaneous healing spells from Geomancer, my Polymorphed familiar just doesn't seem to die. ^-^
 


Special features

Just wondering, for those DMS out there, assuming that you DID allow a second familiar, I was wondering how you would work certain features of familiars... especially Share Spells (the master can split the duration of a given spell with his/her familiar, giving them each a 'half casting' of the spell each) and Deliver Touch Spells (let's the master designate his familiar as the toucher, though the info isn't explicit on whether that's in place of the caster completely, or if the familiar can deliver a single charge for the caster, expending only the portion that the familiar actually lands).

The reason that I ask is that I'm using two familiars, using the Extra Familiar feat, on my Kender Sorcerer, and I frequently use Chill Touch because it has no cap on how many rounds it lasts, beyond that of disipating at the next casting of a spell.

Basically, I'm wondering of the spell would, generally, be cast as though by the familiar, or if the wizard/sorcerer would act as a spell battery, store up the magic and release it through different output sources?
 

Just wondering, for those DMS out there, assuming that you DID allow a second familiar, I was wondering how you would work certain features of familiars... especially Share Spells (the master can split the duration of a given spell with his/her familiar, giving them each a 'half casting' of the spell each) and Deliver Touch Spells (let's the master designate his familiar as the toucher, though the info isn't explicit on whether that's in place of the caster completely, or if the familiar can deliver a single charge for the caster, expending only the portion that the familiar actually lands).

The reason that I ask is that I'm using two familiars, using the Extra Familiar feat, on my Kender Sorcerer, and I frequently use Chill Touch because it has no cap on how many rounds it lasts, beyond that of disipating at the next casting of a spell.

Basically, I'm wondering of the spell would, generally, be cast as though by the familiar, or if the wizard/sorcerer would act as a spell battery, store up the magic and release it through different output sources?
First, I'd rule that only one Familiar progresses in abilities as you level in your arcane casting class, while the other remains as strong as if you were level 1. Unless you took another feat that specifically beefs up a familiar. If you as the Player had enough issues with this that you'd whine at me enough, I'd then cave a little and say that as you leveled from here on, you could decide which familiar to grant the next level's worth of ability progression towards.

Now, to address your question... what is this about split duration? I'm reading the PHB and seeing Share Spells lasts as long as the spell does, as long as the familiar stays within 5', and Deliver Touch Spells lasts as long as the caster doesn't cast another spell or when it get's discharged.
Since touching a second familiar sounds to me like casting a second spell, I'd consider the first spell that the first familiar is holding to dissapate as per the RAW.

I also don't know what you mean about the Wis/Sor storing up as a spell battery, perhaps this is a feature I'm unfamiliar with?
 

Just wondering, for those DMS out there, assuming that you DID allow a second familiar, I was wondering how you would work certain features of familiars...

Each familiar would get the full benefits, just as the Extra Familiar feat states. Multi-touching chill touch isn't nearly abusive enough to require changing that.
 

I also don't know what you mean about the Wis/Sor storing up as a spell battery, perhaps this is a feature I'm unfamiliar with?

As in, would it be the wizard or sorcerer that 'holds' the spell, versus the magic being cast upon the familiar itself... kind of like the difference between getting power from a wall outlet (spell actually being in the wizard), which anyone with the right connector can access versus a laptop pulling off it's own battery's reservoir when disconnected from said wall outlet (spell being in the familiar). Both still power the laptop, just a matter of where the power is at the given moment.
 

Into the Woods

Remove ads

Top