Unless you can cover it in cheese.So then having a familiar without a class to base it too is pretty much a very, very weak use of a feat.
Or if a sorceror or wizard gave up the ability to get a familiar to take an Alternative Class Feature, and later decided they wanted a familiar afterall.
Unless you can cover it in cheese.
Once again, Greenfield, your logic is impeccable, and I can't argue with it. I am glad I came to these boards just after you did. It's hard to find genuinely intelligent people online.
Dandu, don't Hexblades and Dread Necromancers get familiars at level... 4?
Yes, for those 2; I think it is 4th level, but the rest don't.
For the OP, either the extra familiar feat or obtain familiar feat should work fine for you. I don't see how the 2nd familiar will unbalance anything. Would be fun to watch it in play.
First, I'd rule that only one Familiar progresses in abilities as you level in your arcane casting class, while the other remains as strong as if you were level 1. Unless you took another feat that specifically beefs up a familiar. If you as the Player had enough issues with this that you'd whine at me enough, I'd then cave a little and say that as you leveled from here on, you could decide which familiar to grant the next level's worth of ability progression towards.Just wondering, for those DMS out there, assuming that you DID allow a second familiar, I was wondering how you would work certain features of familiars... especially Share Spells (the master can split the duration of a given spell with his/her familiar, giving them each a 'half casting' of the spell each) and Deliver Touch Spells (let's the master designate his familiar as the toucher, though the info isn't explicit on whether that's in place of the caster completely, or if the familiar can deliver a single charge for the caster, expending only the portion that the familiar actually lands).
The reason that I ask is that I'm using two familiars, using the Extra Familiar feat, on my Kender Sorcerer, and I frequently use Chill Touch because it has no cap on how many rounds it lasts, beyond that of disipating at the next casting of a spell.
Basically, I'm wondering of the spell would, generally, be cast as though by the familiar, or if the wizard/sorcerer would act as a spell battery, store up the magic and release it through different output sources?
Just wondering, for those DMS out there, assuming that you DID allow a second familiar, I was wondering how you would work certain features of familiars...
I also don't know what you mean about the Wis/Sor storing up as a spell battery, perhaps this is a feature I'm unfamiliar with?