SpydersWebbing
First Post
I find that this problem is solved by one person doing two things. Here's the recipe.
What you need: A live DM, who can read. Page 42 of the DM's Guide.
Directions: Read page 42, and constantly suggest cool stuff to do to your players. Repeat as often as desired, ad nauseum.
The last game I had people almost entirely abandoned their power cards and were improvising actions, like the druid who swept minions off the roof with some newly created vines (Nature, Hard DC), the assassin who used her shadow noose as a shadow rope (Arcana, Medium DC), and the bard who created magnesium for a blinding flash (Arcana, Hard DC+5) so that way they could bomb a building without being accosted.
4th edition is wonderfully flexible, especially when you read the rules and use them.
What you need: A live DM, who can read. Page 42 of the DM's Guide.
Directions: Read page 42, and constantly suggest cool stuff to do to your players. Repeat as often as desired, ad nauseum.
The last game I had people almost entirely abandoned their power cards and were improvising actions, like the druid who swept minions off the roof with some newly created vines (Nature, Hard DC), the assassin who used her shadow noose as a shadow rope (Arcana, Medium DC), and the bard who created magnesium for a blinding flash (Arcana, Hard DC+5) so that way they could bomb a building without being accosted.
4th edition is wonderfully flexible, especially when you read the rules and use them.