Saagael
First Post
I'm trying to design a unique encounter for my players, and am having a bit of trouble fleshing it out and really making it creative. The basic idea is that the players are trying to rescue a gold dragon that's been driven insane from torture during its imprisonment. Its captor? A very cruel and sadistic red dragon. The combat will take place in a large subterranean chamber beneath a fortress that the red dragon modified to suit his needs.
I imagine the battle going something like this: Players show up, see the gold dragon spiked to the floor through its claws and tail, and its wings are pinned into its back, and resting in some kind of magical tranquilizer mist. They go to help it, and down from the ceiling drops the red dragon. Combat follows.
The red dragon, when bloodied, burns both his action points to get away, while releasing the gold dragon (who starts at bloodied hit points). The gold wyrm, having been driven insane from torture, attacks the players. The players can't kill this dragon, they need its help. This is complicated by the fact that every attack the dragon makes damages it as well, since it is so wounded, and reaching 0 hit points means death, and no chance to knock it unconscious. To win the fight, the players need to subdue the dragon in order to help it. This means getting it back into that tranquilizing cloud and keeping it there for a round or two.
While this is all going on, very agile minions of the red dragon (defenders of the fortress driven insane by torture) will be running around the outside of the room on raised catwalks triggering traps and hazards to damage both the players and the dragon; I imagine these are things the red dragon would use to torture creatures, haven't quite figured out what exactly though.
So my questions: What kind of power should the gold dragon have? I haven't found anything in the CB I can use as a base quite yet, but I'm looking(the red dragon is like a mix between an elder red, and Torog). What sort of traps should would fit the encounter, and make it harder for the players. Is there any other way the players could subdue the dragon?
Thanks for reading.
EDIT: Should probably mention this is for a group of 6 players at level 19. All well optimized and work very effectively as a group. So bring the hurt! >
I imagine the battle going something like this: Players show up, see the gold dragon spiked to the floor through its claws and tail, and its wings are pinned into its back, and resting in some kind of magical tranquilizer mist. They go to help it, and down from the ceiling drops the red dragon. Combat follows.
The red dragon, when bloodied, burns both his action points to get away, while releasing the gold dragon (who starts at bloodied hit points). The gold wyrm, having been driven insane from torture, attacks the players. The players can't kill this dragon, they need its help. This is complicated by the fact that every attack the dragon makes damages it as well, since it is so wounded, and reaching 0 hit points means death, and no chance to knock it unconscious. To win the fight, the players need to subdue the dragon in order to help it. This means getting it back into that tranquilizing cloud and keeping it there for a round or two.
While this is all going on, very agile minions of the red dragon (defenders of the fortress driven insane by torture) will be running around the outside of the room on raised catwalks triggering traps and hazards to damage both the players and the dragon; I imagine these are things the red dragon would use to torture creatures, haven't quite figured out what exactly though.
So my questions: What kind of power should the gold dragon have? I haven't found anything in the CB I can use as a base quite yet, but I'm looking(the red dragon is like a mix between an elder red, and Torog). What sort of traps should would fit the encounter, and make it harder for the players. Is there any other way the players could subdue the dragon?
Thanks for reading.

EDIT: Should probably mention this is for a group of 6 players at level 19. All well optimized and work very effectively as a group. So bring the hurt! >
