Converting Monsters from Dungeon Magazine

Lookin' good.

Since "Its poison is extremely toxic, and a large amount is injected with each bite", perhaps boost the Con damage a bit more to help differentiate it? Maybe 2d8?
 

log in or register to remove this ad


Lookin' good.

Since "Its poison is extremely toxic, and a large amount is injected with each bite", perhaps boost the Con damage a bit more to help differentiate it? Maybe 2d8?

I already doubled the Con damage from a regular Huge Viper's 1d6 to a Wyvern's 2d6.

Do we really need more? 4d6 total is enough to kill a Large dinosaur with a lucky roll. If anything, I'd rather add a racial bonus to the DC since dinosaurs and other Prehistoric Beasts tend to have good Fort saves and the Fanged Python's Con 13 doesn't give it a very good poison DC.

That would also allow us to swap the AF (poison) for something else.
 

I already doubled the Con damage from a regular Huge Viper's 1d6 to a Wyvern's 2d6.

Do we really need more? 4d6 total is enough to kill a Large dinosaur with a lucky roll. If anything, I'd rather add a racial bonus to the DC since dinosaurs and other Prehistoric Beasts tend to have good Fort saves and the Fanged Python's Con 13 doesn't give it a very good poison DC.

That would also allow us to swap the AF (poison) for something else.

I didn't realize you'd already doubled the damage. What you have is fine. I like the idea of the racial bonus and different feat. +2 or even +4 racial bonus?
 




Combat Reflexes sounds good.

It's at least as dangerous and tough as a wyvern. CR 6 for sure. Don't think it has enough to be CR 7 quite, though.
 

Combat Reflexes sounds good.

It's at least as dangerous and tough as a wyvern. CR 6 for sure. Don't think it has enough to be CR 7 quite, though.

Yes, Challenge Rating 6 works better for me, too.

Extrapolating from the weight of our Giant Titanoboa conversion its weight works out to 3000-4882 pounds.

Shall we call it "about 4000 pounds", the normal minimum for Huge?
 


Hold on, it still has a giant constrictor's hit points, It should be:

Hit Dice: 8d8+8 (44 hp)

Hmm, that's not very impressive.

Anyone game for arbitrarily increasing its Constitution by +4?

That would give it Con 17, HD 8d8+24 and 60 hit points, Fort +9, and allow us to swap the racial bonus to poison for Ability Focus (poison) while keeping the DC the same.

EDIT: I also forgot to include its Improved Initiative bonus, its Initiative is +7.

At least its skills worked out when I double checked them!
 
Last edited:

Remove ads

Top