• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Just how compatible is Essentials?

Absolutely. But unless you can find me a quote about psionics similar to this Bill Slavicsek quote about Essentials:

"Starting in September and rolling out until the end of the year, the Dungeons & Dragons Essentials products consist of 10 key products that form the basis of the roleplaying game system going forward" (from Dungeons & Dragons Roleplaying Game Official Home Page - Article (Cleric Preview))

then it should be clear how one is more easily ignored than the other.

And just in case all that "haven't tried it" stuff is directed at me, let me repeat again that I play in a 4e campaign that mixes both, and that although I recognize that there are rough edges where 4e and 4e.E interface, I don't think these things are deal breakers.

The responses here are just crazy. I keep saying "there's a little rain shower outside" and what I get back is "stop saying the sky is falling!!!!"

I get it--these aren't big issues. But you won't convince me that there aren't problems. For goodness sake, based on the errata that has appeared since Essentials was introduced alone, you could infer that the designers agree.

As someone who has largely just observed this thread, it looks to me as if we have gone from an early "The sky is falling!" - "The sky is not falling!" conversation and into a more "Hey, it's raining a little. This kinda sucks." - "Yeah, that happens a lot around here. Didn't you used to have an umbrella?" conversation.
 

log in or register to remove this ad

Psionics can be ignored. I've been doing it for years. On the other hand, Essentials is the new system paradigm, which cannot be ignored as easily.

Step 1: Ignore them.

Not that you need to or ought to. It's kind of silly to ignore the entirety of Essentials.

As for your other examples, they don't hold water, as far as I'm concerned, because I'm not talking about mechanical and thematic differences between different classes. I'm talking about mechanical differences between fighters and E fighters, clerics and E clerics, etc.

Like the ones between the two-handed weapon Fighter and the battlerager Fighter? Or the differences between the infernal Warlock and dark Warlock? Or how about the archery Ranger and the beastmaster Ranger?
 

Absolutely. But unless you can find me a quote about psionics similar to this Bill Slavicsek quote about Essentials:

"Starting in September and rolling out until the end of the year, the Dungeons & Dragons Essentials products consist of 10 key products that form the basis of the roleplaying game system going forward" (from Dungeons & Dragons Roleplaying Game Official Home Page - Article (Cleric Preview))

then it should be clear how one is more easily ignored than the other.

I think you guys are being a bit unfair to MrG. If I understand him correctly, Essentials is harder to ignore than psionics because statements WotC made infer that the game will heavily lean towards the design scope of Essentials, whereas there was no comment that design would continue to follow the route of psionics.

We only have one book in hand to tell where the design focus is leading. So I could see why MrG and others could be slightly worried that WotC will continue to produce material that does not appeal to their tastes. I don't agree with the need to worry, but I can understand where you're coming from MrG.

Edit: Although I don't consider this worry to attribute towards any sort of incompatability issue.
 

You know, I've mostly stayed out of this thread after my original comments, not even to defend my assertions that I made earlier, because I mostly don't care to argue with people on the Internet. But having checked in on this thread, finding it still going, I've seen a couple of responses that are, first, a ridiculous strawman:

So is that the hangup? That you open the PHB1 and under Fighter you see a set of rules and guidelines to create either a Guardian or a Greatweapon Fighter, and then you open HotFL and under Fighter you see a set of rules and guidelines to create either a Knight or a Slayer Fighter, and because the Knight/Slayer isn't exactly like the Guardian/Greatweapon, the sky has fallen and evil men have come and taken your cookies?

And second, a baldly arrogant assertion of opinion as fact:

And yet, here you are, in effect and in intention, talking about mechanical differences between different classes.

The problem is that these two sentances are in practice and in game design contradictory. The former cannot be true while the second is true. It is simply not possible.

... that I find it difficult to believe that either of you are discussing the issue with anything resembling good intentions. However, for the sake of politeness I'll assume you're not just arguing cynically and make the point simply, so that you all can understand it, why some (many?) people have such a problem with Essentials.

I don't presume to speak for others, but I'll try to echo the points as best I can.

Essentials uses an entirely different design philosophy from O4E. This point should not be under debate, and in and of itself is by no means a bad thing. The designers stated it, and it's patently obvious from looking at how the classes are built. All the O4E classes are built one way, all of Essentials another. This isn't the same as the difference between 2E Rangers having spells while Fighters don't. For those of you who are unable to or refuse to understand this... well, I guess I don't really have anything to talk about with you.

The problems problems people have with this are...

1) The difference is great enough to cause a cognitive dissonance that bug some people while playing. Some people can get past it, others can't, especially if they really liked O4E.

2) The design choices for Essentials are either not superior, or even inferior, according to some, and all of the design effort put into the new class features, new, interesting classes, or updates to them such as Vampire, Binder, Hexblade, Assassin, and other things would have been better put into O4E classes.

3) Some find Essentials boring. For me, this is my biggest hangup. Conceptually, I love the martial classes. In practice, most anything but the Wizard or classes in some way "power heavy" have been boring to play in all editions of D&D. Sure, you can work outside the rules and find ways to have fun in non-supported ways, but the core combat mechanic doesn't even need human intervention. For example, as a Fighter, especially in early levels, I can simply place a sign on my chair stating, "I attack the closest enemy," and go watch a movie and the tactical ability of the party won't be significantly diminished. There are very few actual choices to be made in combat. 3E is slightly better, but not by much.

04E changed that. Now Fighters were interesting to play. All of them were. Leaders, a concept it introduced, were no longer just healbots (or in 3.5E, better fighters than the Fighter instead). Essentials went a long way towards changing it back to the bad old days.

4) Wizards has been trying to blur the lines and marginalize O4E, making it hard to just "not play with Essentials". I'm stuck with their character builder if I want any new content at all. Where's the Wizard or Cleric? Oh, they don't even get to keep their names, they're the Arcanist and Templar, just a single weird option out of many for Wizard and Cleric. And if you didn't know about the name change you have to look at all of them to find that out. My first reaction was, "WTF did the Wizard go?" Also, all of the different builds of the O4E classes are shuffled underneath them, while the Essentials classes (which were originally supposed to be just alternative builds) are each given their own listing. Fantastic.

Is this feat or power buffed/nerfed to make the Essentials classes look better, disturbing the balance of the old classes? I don't know. I have to pull up the Compendium to even know the source, and either follow the forums or analyze every change myself. Unless I want to go completely offline, or potentially use illegal methods to acquire the old character builder, it's hard to just "not use it".

5) If you buy into Essentials as a new edition (which honestly, I think you're fooling yourself if you don't, especially given the new Class Compendium matierial), then O4E had an incredibly short period of time that it was active, breaking the implied promise of how long the material you purchase will be "current" and easily usable with new people you meet.

6) The release of Essentials was mishandled, with contradictory information being given out by even the same individuals (particularly Slavicsek) about what it meant for the future of D&D, either through incompetence or a cynical attempt to manipulate public opinion in such a way as to have their cake and eat it too. It's not 100% logical, but some people don't want any part of it because of this.

I think that about does it. Now can we please stop pretending that disliking Essentials either violates some clear, fundamental aspect of logic, that people who dislike it are literally too stupid to figure out how to play with their old books, or that people who dislike Essentials are literally too stupid and hidebound to accept anything at all that's new?

Thanks.
 

Guys, Monopoly is not really the game you've been playing. Milton Bradley says its the same, but really there have been some stealth updates over the years. We should really start segregating the games. I propose Monopoly 1.0 and Monopoly 1.5. If you could help out and mark your posts accordingly, I would appreciate it. Here is a CLEAR listing how how the game is different. I won't accept any of you saying its the same game when it CLEARLY IS NOT!

Monopoly History - Rules 1933-1935
 

Guys, Monopoly is not really the game you've been playing. Milton Bradley says its the same, but really there have been some stealth updates over the years. We should really start segregating the games. I propose Monopoly 1.0 and Monopoly 1.5. If you could help out and mark your posts accordingly, I would appreciate it. Here is a CLEAR listing how how the game is different. I won't accept any of you saying its the same game when it CLEARLY IS NOT!

Monopoly History - Rules 1933-1935
If you're old enough to have played under the 1933 rules, and enough members of the group of people you discuss Monopoly with are as well, that's fine.

However, in this case, you're just ridiculing people for having an opinion and being passionate about a game, and for caring, on both sides, about rules changes that are relatively new. If you're not that passionate, that's fine. If you have something to add to the discussion, that's fine. But being surprised to find people caring about D&D rules on an 4E discussion board is silly. This is just snark. And it doesn't help.

EDIT: I'm glad you thought it was pithy enough to tweet, though.
 
Last edited:

If you're old enough to have played under the 1933 rules, and enough members of the group of people you discuss Monopoly with are as well, that's fine.

However, in this case, you're just ridiculing people for having an opinion and being passionate about a game, and for caring, on both sides, about rules changes that are relatively new. If you're not that passionate, that's fine. If you have something to add to the discussion, that's fine. But being surprised to find people caring about D&D rules on an 4E discussion board is silly. This is just snark. And it doesn't help.

EDIT: I'm glad you thought it was pithy enough to tweet, though.

Want me to provide examples of other games? ;)

You call me being snark? This entire debate is predicated off the idea that essentials is not compatible with core D&D 4e. What is the entire problem here? No one has reasoned that out for me yet. What are we trying to improve (and prove) here? What value is being gained when the same arguments, which have little to do with compatibility, are being recycled every couple of pages?

Don't hide behind some facade of wanting to improve the game. I can cherry pick any number posts in this thread and demonstrate otherwise.
 
Last edited:


The irony about Monopoly is that I have never once seen or heard of anyone ever playing it by the rules.

Can't give you XP, but your point is oddly true. After reading the actual rules of the game, many adaptations and home rules have been introduced. It's weird how people just acclimated towards what is fun, regardless of RAW. It's like it didn't matter and people did what they needed to do to keep the fun going.

hmmm....
 

However, in this case, you're just ridiculing people for having an opinion and being passionate about a game, and for caring, on both sides, about rules changes that are relatively new. If you're not that passionate, that's fine.

Uhhhhhhhhh...

You do know who you're replying to, yeah?
 

Into the Woods

Remove ads

Top