Sniper Homebrew.

xigbar

Explorer
It is often said that you can't make an effective long distance one shot one kill kind of build. It's possible to pull off ridiculous ranges, and with the right set-up, you can get that sniper feel, but it takes a lot of work, and a good amount levelling before hand. So I thought I'd homebrew a base class, for people who don't want to wait so long to be decent at Sniping, and ask you all what you think.

Sniper

D8 BAB Good

Good Ref/Will, Poor Fort

Proficient with all ranged weapons, including thrown weapons, and melee weapons with the throwing enhancement.

Class Skills(6+Int modifier per level, x4 at first level.) Appraise, Balance, Bluff, Concentration, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Knowledge(Local), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Survival.


1st:Sniper's Shot +1d10, Weapon Specialization
2nd:Sniper's Weapon of Choice
3rd:Ever Watchful, Mobile Shooting
4th:Sniper's Weapon of Choice, Crack Shot
5th:Sniper's Shot +2d10, Cracking Shot
6th:Inescapable Eye 1/Day
7th:Wing Cutter, Poison Use
8th:Inescapable Eye 2/Day
9th:Sniper's Shot +3d10
10th:Inescapable Eye 3/Day, Sniper's Weapon of Choice
11th:Camoflauge Expert
12thInescapable Eye 5/day
13th:Sniper's Shot +4d10, Camoflauge Expert
14th:Inescapable Eye 7/Day, Eyes of the Devil
15th:Hide in Plain Sight, Wrecking Ball
16th:Inescapable Eye 10/Day, Sniper's Weapon of Choice
17th:Sniper's Shot +4d10, Professional
18th:Head Shot 1/Day, Predator
19th:Sniper's Weapon of Choice
20th:Head Shot 2/Day, Omnipotence


Sniper's Shot(Ex): Whenever you make a ranged attack against a target that is outisde at least one range increment of a weapon you wield, you can count them as being one increment closer, and may also make a concentration check, using the targets touch AC as the DC, and on a successful check, add 1d10 points of damage, which increases by another 1d10 every 4 levels after first. (5th, 9th, 13, etc.) This class feature can replace sneak attack, skirmish, and surdden strike for any prerequisite. It does not affect creatures immune to critical hits.


Weapon Specialization: As the Feat.


Sniper's Weapon of Choice: At second level, you get a bonus feat based on the weapon you chose to apply Weapon Focus to. If you chose a Crossbow, you gain Crossbow Sniper as a bonus feat at 2nd level, Rapid Reload at 4th, Penetrating Shot at 10th, and Coordinated Shot at 16th.
If you chose a longbow or a shortbow, including composite long/shortbows, you get Rapid Shot at 2nd level, Manyshot at 4th, Greater Rapid Shot at 10th, and Greater Manyshot at 16th. If you are using a ranged weapon not mentioned previously, but not a thrown weapon, you gain Point Blank shot at 2nd level, Rapid Shot at 4th, Shot On The Run at 10th, and Penetrating Shot at 16th. If you are using a thrown weapon, you gain Point Blank Shot at 2nd Level, Ranged Pin at 4th Level, Ranged Disarm at 10th, and Able Sniper at 16th Level. All Snipers gain Weapon Supremacy, or Ranged Weapon Supremacy, as appropriate for their weapon.


Ever Watchful: Functions as Alertness. Stackable.


Mobile Shooting: Functions as Combat Archery.


Crack Shot: Functions as Precise Shot.


Cracking Shot(Ex): You've learned to aim for the joints of enemies normally immune to your Sniper's Shot. Undead and Constructs, and other creatures with a noticeable limbs normally immune to Sniper's Shot are now subject to Sniper's Shot. Gelatinous creatures are still immune.


Inescapable Eye(Ex): A certain number of times per day (see the level progression above), you may make a concentration check, following the same rules as Sniper's Shot, on an enemy who is subject to Sniper's Shot. If the check succeeds, that enemy takes attacks of opportunity from you when they choose to make an action that normally would provoke an attack of opportunity from an enemy who they were in melee reach of.


Wing Cutter(Ex): A number of times per day equal to your dexterity modifier, you may make a ranged touch attack against a flying creature with wings. If this attack succeeds, they lose flight for the duration of combat, and take falling damage as normal for the distance from where they lose flight. This ability deals an addition 1d6 points of damage, because the arrows are weighted more heavily.


Poison Use(Ex): Exactly like the Assassin ability.

Camoflauge Expert(Ex): You've learned to stand where you are least likely to blow your cover. At 11th Level, you gain a +4 bonus to hide skills. At 13th level, this bonus improves to +8.


Eyes of the Devil(Ex): Your all seeing eyes strike fear in to all your potential victims. You can make anything that sees you succeed on a Will Save (DC=Sniper Class Level+Charisma Modifier) or be shaken for one round. This a mind affecting fear effect.


Hide In Plain Sight: As the Assassin's ability.


Wrecking Ball(Ex): Once per day, you may make a ranged touch attack against a wall, or construct. This attack ignores hardness. On non walls/constructs, treat this ability as a bull rush, DC=Sniper Class Levels+Dex Modifier.


Professional: High level Snipers attract a lot of attention from people who could use their skills. You will be asked to assassinate someone once a year, and may charge a fee, should you agree to do the job, equal to you Class Level(1000.) You may not take on more than one job at a time. You may seek additional jobs, regardless of how many you have done.

Predator: You gain a +5 Bonus to Survival Checks. Also, you now add an additional point of damage to Sniper's Shot attacks per range increment your target is away from you, per die of Sniper's Shot damage.

Head Shot(Ex): A certain number of times per day (see the level progression above), you may make a single attack roll you make in a round count as a 20 for the attack roll, causing a critical hit. You still roll to confirm the critical hit. If an enemy you attack with this ability is subject to Sniper's Shot, Sneak Attack, Skirmish, or Sudden Strike, the additional damage applies.


Omnipotence(Su): You are always aware of enemies within range of your attacks. You are never considered flat footed, unless prone or helpless, and you gain the blindsense ability out to 5ft times one half your class level, and the effects of the Blind Fight feat. You ignore partial cover, but not total cover. You may make a Wisdom, adding your level to the check, to locate invisble enemies, opposed by a caster level check, by the enemy, or the item they used to replicate invisibility.
 
Last edited:

log in or register to remove this ad

Generally, I think it is ok and I like the idea. Especially taking into account the rule of "basically anything you give to a non-caster is not broken."

3 comments:

The wing thing seems a bit unfair to the flying creature. Why is it a touch attack? I would at least let the flyer gain the benefit of their full AC. And maybe a chance to land if they have really good maneuverability.

The "eyes of the devil" seems out of flavor. The whole point of the sniper is YOU DO NOT WANT TO BE SEEN. I am not going to be stricken by fear when I see the sniper sniveling in his hiding spot, I am going to be stricken by fear when I am hit by the bolt from the blue. I would re-flavor and generally re-do this ability.

The "professional" just seems silly. If you want to hire yourself out, then roleplay it. No need for this in the text.
 



Generally, I think it is ok and I like the idea. Especially taking into account the rule of "basically anything you give to a non-caster is not broken."

3 comments:

The wing thing seems a bit unfair to the flying creature. Why is it a touch attack? I would at least let the flyer gain the benefit of their full AC. And maybe a chance to land if they have really good maneuverability.

The "eyes of the devil" seems out of flavor. The whole point of the sniper is YOU DO NOT WANT TO BE SEEN. I am not going to be stricken by fear when I see the sniper sniveling in his hiding spot, I am going to be stricken by fear when I am hit by the bolt from the blue. I would re-flavor and generally re-do this ability.

The "professional" just seems silly. If you want to hire yourself out, then roleplay it. No need for this in the text.

The Wing Cutter is a touch attack, because in general, wings aren't as tough as the rest of a creature natural armor, or aren't heavily armored, for those who don't have natural armor. I agree with you on Eyes of the Devil, and Proffession is there for flavor, but you're right there as well. I'd like to replace them with another ability. Do anyone have any suggestions?
 

Weapon Specialization should not be at level 1, and should require it to be a ranged weapon. I know you obviously would take it in such, but it should still be stated. And I know +2 damage at level 1 isn't broken. But Fighter has to wait till level 4 and take another crappy feat to get it, I think you should delay it till level 4+ due to that. *reads next entry* Did you mean for it to be Weapon Focus?

What is Combat Archery? Mounted Archery? I have no idea what Mobile Shooting is referring to.

Cracking Shot: Specifiy what exactly is no longer immune. Sounds like...corporeal undead, constructs, maybe plant creatures.

Inescapable Eye: Does it require an action at all to use? How long does it last? I think it needs more restrictions, threatening someone from potentially hundreds of feet away is pretty crazy. At the least, the sniper should be restricted from attack any other creature without losing the benefit of the class feature, as it would break his concentration. Also, the progression of uses per day is insane, it should be more spread out, with less uses/day by 20th level.

Wing Cutters: Agreed with above. Too strong, and you should at least let the creature be able to safely land, it's not like the wings are 100% nonfunctional, otherwise it'd last longer than the combat.

Eyes of the Devil: Agreed with above. If you keep it, DC should be 10 + half class level + aility mod, and something like that generally has a clause that a creature that makes its save is immune for 24 hours.

Wrecking Ball is just really poorly thought out...

Professional: Agreed with above. Just get rid of it.

Headshot: You may want to look up the Ranger spell Hunter's Mercy in Spell Compendium in relation to this ability. Basically, it's a level 1 spell and costs a standard action. Your first shot before the end of the next round auto crits AND confirms. Yours doesn't cost an action, so maybe that's worth the level difference. But...Rangers can do this once/day at level 4.

Overall, I like ranged characters, good class. The most important thing for a Sniper, though, IMO, is your DM understanding that you not need to make a DC 30 Spot check to see enemies 300 ft away. Or DC 20 for 200 ft. A lot of DMs seem to think this is true, and it makes it impossible to actually play a long range sniper wthout serious magical (divination, basically) help. That said, divination is a huge help for a sniper, and if you're willing to give yours a slightly more "magical" feel, it could benefit from a Clairvoyance supernatural class ability or something of the like, to see inside buildings, around corners, or extremely far away.

If you drop out the craziness mentioned and get rid of the sillier stuff that just seems odd, you actually have room for more class features, in fact.

I made a Ninja class myself (link in sig), which was partly focused on ranged and sniping combat. Feel free to steal either of these "Ninjistu Focus" (analogous to Rogue special abilities, basically) ideas I had, or parts of them (change Wisdom to Charisma, Sudden Strike to Sniper's Shot, etc...):

∙Harbinger of Death (Ex): Whenever you drop a foe with Sudden Strike (reducing her to negative hit points or destroying her), all other foes within 30 ft must make a Will save, DC 10 + ½ Ninja level +Wisdom modifier. Creatures with HD equal to or less than the felled target become frightened on a failed save, shaken on a successful save, for one round per Ninja level in either case. Creatures with greater HD than the one you have slain must save or become shaken for one round per Ninja level, with no ill effect on a success.

∙Sniper’s Eye (Ex): You are so well trained in ranged assassination, “point blank” range is now considered 100 ft for you, modifying the range limit on that feat and any precision-based attack you know. If you succeed in your Hide check after a sniping attempt, you may shift your position up to 5 ft per 5 points your Hide check exceeds 10, up to a maximum of your speed.

∙Untraceable (Su): You are nigh impossible to track down by even the most exotic of methods. Add your Ninja level to the DC for any creature attempting to track you, and if you move at half speed, you can take the time to leave no tracks at all. Against any creature with the Scent ability that would smell your precense, you can make a Hide check at -5 opposed by that creature's Spot check. Against a creature with Tremorsense, you can attempt a Move Silently check at -5 opposed by that creature's Listen check to avoid being detected when you normally would be.
 

I did mean it to be W.Focus at first level, yes, but I'm just swapping the two. A fighter may have to wait a while, but then again, the Fighter sucks, so I like to think I can add some things. The reason I added Wing Cutter is because so many people think melee classes (albeit a very long range one here) have trouble if an enemy can't be reached with their sword, although I will change it to full AC. Head Shot is a swift action, (I typed this in a bit of a hurry, so I did forget something here and there) Combat Archery is a feat that allows you to avoid AoO for making ranged attacks in threatened squares, Inescapable Eye is the Concentration check, but yes, you can only attack that enemy, and can only make the Concentration check if you've already hit them, and can only threaten them. Cracking Shot is indeed against what you mentioned. What do you dislike about Wrecking Ball? Originally, I was going for an exploding shot, but I was in a rush. I will edit the original post with all the suggestions I think will make it closest to balanced after everything is looked at. Also, what do you guys think of Omnipotence? I think it might be overpowered, but it is at 20th level. I want to avoid magic because of it being such an abuseable way of making a Sniper. A weapon sniper is the feel I'm going for. I really like your Sniper's Eye and Untraceable abilities, I will likely use them for the finished work. Thank you.
 

First, let me say - good job, @StreamOfTheSky - too bad I can't XP you.

The Wing Cutter is a touch attack, because in general, wings aren't as tough as the rest of a creature natural armor, or aren't heavily armored, for those who don't have natural armor.

On the other hand, it is like a "called shot on the wing"- I think these two factors offset and it should be full AC.

I agree with you on Eyes of the Devil, and Proffession is there for flavor, but you're right there as well. I'd like to replace them with another ability. Do anyone have any suggestions?

I think the above post has some good suggestions. You should also look at the PrC Arcane Archer. Some of the non-casting-related class abilities could be useful here. Maybe Hail of Arrows.

You could also give a "farsight" ability that allows telescopic vision for targetting.
 

First, let me say - good job, @StreamOfTheSky - too bad I can't XP you.



On the other hand, it is like a "called shot on the wing"- I think these two factors offset and it should be full AC.



I think the above post has some good suggestions. You should also look at the PrC Arcane Archer. Some of the non-casting-related class abilities could be useful here. Maybe Hail of Arrows.

You could also give a "farsight" ability that allows telescopic vision for targetting.

Okay, I'll make it full AC for Wing Cutter. Hail of Arrows is neat, but contradicts the flavor of the class being "one" shot one kill, as for farsight, Part of Sniper's Shot makes everything one Increment Closer, and the class gets Alertness, unless you think more is needed?
 

Sorry, I made my last post at the same time you made yours so I didn't see it first.

I think Omnipotence is fine as is.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top