PoPP: Souls For Smuggler's Shiv [01]

Leaf prepares himself for another swim, looking around for an obvious way to approach the ship from land as he does so.

The Brine Demon is stuck fast on the reef, but it's close enough to land and tilted in such a way that the masts are resting against a cliff face. It looks to be about a 20 minute walk - maybe 30 - around the cove and up the steep hill to the top of the cliff. From there, one could possible scale down the cliff to the masts, and thence to the Demon. But it would be a perilous climb. Probably safer to swim, especially as the sea is fairly calm at present.
 

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"If we swim, we will be limited on the amount of gear we can take with us," says Abraxis, considering the shipwreck.
 


"I am ready," Leaf says stepping up beside everyone as the look on at the ship. The goliath has left most of his gear back by his bedroll and carries his trident firmly in one hand.

"We should swim while the waters are calm and see if we can't find these papers to help clear Jask's name."


[sblock=Equipment]
Code:
Explorer's Outfit      00 gp 00 lb
Hide (Crocodile)       15 gp 25 lb
Trident (Large)        30 gp  8 lb
Dagger (Large)          4 gp  2 lb
Net (Medium)           20 gp  5 lb
Holy Symbol (Wooden)    1 gp  0 lb
Backpack                2 gp  2 lb
-torches (3)            3 cp  3 lb
-flint&steel            1 gp  0 lb
-waterskin              1 gp  4 lb
[/sblock]
[sblock=Stat Block]
Code:
   HP: 20/20     AC: 14  AC(T): 11  AC(FF): 13  Init: -1

[U]Saves   Total  Base  Mod  Misc Special[/U]
Fort:     4     2     +2          
Ref:      1     2     -1          
Will:     5     2     +3          


  BAB: +1       CMB:+3     CMD: 12

[U]Weapon       Attack    Damage      Critical     Special[/U]
Trident        +3       2d6+2        20/x2     Rng. 10', Brace
Dagger         +3       1d6+3     19-20/x2     Rng. 10'
Net            +0       ---           ---      Max Rng. 10', 
                                               Touch Attack Entangles  
[U]Spells Available:[/U]
* 0 Level                * 1st Level
      * Guidance            * Sanctuary
      * Detect Magic        * Protection from Evil
      * Stabilize           * Entangle (D)

[U]Abilities:[/U]
Channel Energy (1d6): 3/3
Wooden Fist (1d6+3): 6/6
Surge (CMB +4): 6/6
[/sblock]

OOC: Noticed Leaf doesn't have a spell component pouch when I went over equipment. Is NP as I got lucky with the spells I picked for today. Will keep it in mind for other spell choices I kind of like the small limitations makes it easier to decide on spells.
 
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OOC: OK, so what's the consensus? Are you swimming, walking around, or some combination of both? Also, what gear will you be taking and what armor will you wear? (Keep in mind that Armor Check and Encumbrance Penalties are doubled for swimming . . .)
 


Lerissa

Leaf prepares himself for another swim, looking around for an obvious way to approach the ship from land as he does so.

The Brine Demon is stuck fast on the reef, but it's close enough to land and tilted in such a way that the masts are resting against a cliff face. It looks to be about a 20 minute walk - maybe 30 - around the cove and up the steep hill to the top of the cliff. From there, one could possible scale down the cliff to the masts, and thence to the Demon. But it would be a perilous climb. Probably safer to swim, especially as the sea is fairly calm at present.

OOC - Mike, Would it be conceivable for one of us to stay behind on the top of the cliff and lower the gear down in a sack on a rope to the others and to bring it back the same way? Just thinking of other options.
 


OOC - Mike, Would it be conceivable for one of us to stay behind on the top of the cliff and lower the gear down in a sack on a rope to the others and to bring it back the same way? Just thinking of other options.

OOC: That looks doable from here. Since the deck of the ship doesn't actually but against the cliff they couldn't get to it without climbing the mast (the rigging is all rotted). But if you were lowering stuff that's not breakable you should be able to get the rope swinging enough to clear the gap between cliff and deck so you could get it to the deck itself.
 
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