Could you run some numbers on that for me?
To me it looks like the archer will hit more often. He isn't paying two-weapon fighting penalties.
Let's use numbers that 3.5 actually supports, though. I haven't done the math yet, but let's do it together. I'll be calculating the attacks as if they're both within the first range increment of the weapons (no penalties to attack).
Let's see... Say the tree is a base AC10, give it two points of natural armor (see Barkskin spell), no DEX modifier, and say it's larger than a man so we get a size mod. End result, let's just say AC10.
That's a pretty incorrect formula. From the SRD:
SRD said:
Armor Class
Objects are easier to hit than creatures because they usually don’t move, but many are tough enough to shrug off some damage from each blow. An object’s Armor Class is equal to 10 + its size modifier + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (-5 penalty to AC), but also an additional -2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.
Okay, so a tree that is Huge-sized (which is the size modifier you gave it) actually has an AC of 1 (10 - 2 for size - 5 for no Dex - 2 for being inanimate). So, incredibly different from your AC of 10.
But, the archer will be using a full-round action to shoot, since there's no drawback.
Presume both men have similar ability scores, and matching range penalties.
Better yet, let's make those "same ability scores" into 10s, so there's no ability modifier.
With that, both would hit with an unmodified 9 or better (+1BAB, what with them both being 1st level fighters). 55% hit rate, straight up. <EDIT>Correction, 60%. Don't know where my head is at</EDIT>
They'll both hit on a 1 or better so far. 100% hit chance for everyone!
But the axeman has two blades, one in each hand. He needs to roll a 19 with his off hand (-10 to hit on a "9 or better" roll ), and a 15 for his on-hand throw (-6 on a "9 or better"). So instead of hitting 55% of the time, he hits 30% and 5%.
If we're using throwing axes, the penalties are actually -4/-8 according to the SRD (I'm guessing -6/-6 or -4/-4 in Conan, but we'll use the SRD for now), since they're light weapons. From the SRD:
SRD said:
Two-Weapon Fighting
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways:
If your off-hand weapon is light, the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
SRD said:
Light Melee Weapons
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lb. Slashing
This change also improves the chances of the axe thrower.
The archer will hit 100% of the time against AC 1. The axe thrower will hit on a 5, and on a 9. So, 80% on his first throw, and 60% on his second throw.
He'll get twice as many shots in a given time, but his over all hit rate is in the toilet. 20%, in fact, or a bit more than a third as often as the archer. (18.3333333% would be a third).
Not really the case after all.
If you have trouble seeing the source for those numbers, think about it this way: If he throws 100 times with each hand, aside from being tired he'll have hit 10 times with his off hand, and 30 with his on hand, or 40 total out of 200 shots, which works out to 20%.
Actually, if he throws 100 times with each hand, he'll hit 80 times with his main hand, and 60 times with his off hand. This means he hits 140 out of 200 shots, for a total accuracy rate of 70%. Dramatically higher than 20%.
During that same period of time, the archer will have only shot 100 arrows (half as many), but will have hit 55 times, or 55%. <EDIT> Mea culpa. That's 60%, not 55%. Sorry. So the archer hits 3 times as often.</EDIT>
During this time, the archer hits 100% of the time, for 100 out of 100 shots. Perfect accuracy, but he only scores about 5/7ths the number of hits the axe thrower does.
Now, oddly, the axeman's numbers get closer to the archer's as the AC of the target goes up. At AC11 or higher he needs a natural 20 to hit with the off hand. 5% success, and that can't drop any further as the AC goes up, while the archer's hit rate can. That's a peculiarity of the D20 system though, and the fact that it's granularity is never finer than 5% increments.
I haven't done the math yet on actual living targets (ie, target's with AC above 1), but I can if you'd like me to. I don't think the archer would fair much better, as he'd lose the +5 bonus on inanimate objects, but he may.
In any case, those are the numbers the way I see them. How are you getting the archer hitting half as often as the axeman?
Well, in reality, the archer isn't hitting half as often, you're correct. He's hitting about 71% of the time, I think. That's pretty significant, but maybe not as bad as either of you thought.
Anyways, just my thoughts on the matter.
At any rate, play what you like
