Yesway Jose
First Post
That's good terminology. We can't talk about "disassociated mechanics" without also mentioning threshold and tolerance. Then we recognize that we have a moving target and the debate doesn't get distracted by extreme "either-or" wording.I can understand that there is a threshold amount of disassociated mechanics that people can tolerate. I like 4e. 4e did not exceed my threshold.
I was with you, more or less, until here. In short, hit points as a huge abstraction gives me plenty of space to associate the mechanics with the fiction. A more specific mechanic, like slide 2 squares, can often provide less wiggle room to create plausible fluff for that context.Nobody blinks at hit points anymore, one of the most disassociated mechanics ever devised.
Again, that's all relative. Hit points as an abstraction cannot be entirely free of disassociation, but I think much less so than some other 4E mechanics.