Zelda Themelin
First Post
Late here, but to original question.
I always hated in old D&D or ADD modules when there was some dying npc, and healing didn't work, and last words or something. More so as dm as player. Because those damn modules never told reason, why you can't heal person, they just say it's "Plot thing". Never mind that, there still should have a reason instead of blindfolded railroad.
There never was anyone in groups I regularly was playing, where people liked that.
It's fine if there is reason. Some nasty magical poison stopping healing/resurection, easily followed by interesting story who has access to something like this, and is death maybe just first of many to follow. Ok, remembering one adventure here.
I always think cause for for unhealable injuries should have something related to story rather than some "rules-allow".
Besides that healer should be able to find out why he failed. Not always the actual reason, depending on skill of a healer and intrest, but something apperant.
Reason could be medical one. You could well simulate some internal bleeding in the brain, by sudden massive damage shock that happens when injured person tries to move. LIke with con effecting poison with it's secondary damage. Well in D&D 3x anyhow.
I always hated in old D&D or ADD modules when there was some dying npc, and healing didn't work, and last words or something. More so as dm as player. Because those damn modules never told reason, why you can't heal person, they just say it's "Plot thing". Never mind that, there still should have a reason instead of blindfolded railroad.
There never was anyone in groups I regularly was playing, where people liked that.
It's fine if there is reason. Some nasty magical poison stopping healing/resurection, easily followed by interesting story who has access to something like this, and is death maybe just first of many to follow. Ok, remembering one adventure here.
I always think cause for for unhealable injuries should have something related to story rather than some "rules-allow".
Besides that healer should be able to find out why he failed. Not always the actual reason, depending on skill of a healer and intrest, but something apperant.
Reason could be medical one. You could well simulate some internal bleeding in the brain, by sudden massive damage shock that happens when injured person tries to move. LIke with con effecting poison with it's secondary damage. Well in D&D 3x anyhow.