Raven Crowking
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Okay, here's my $.02:
Play what you like.
4e doesn't suck. Pathfinder doesn't suck. OD&D doesn't suck. They are all good games. If they are what you are after, they can be great games. But they are all different, and any attempt to explore those differences is taken by some to be a dire insult. They also all have things in common, and any attempt to explore those commonalities is taken by others to be a dire insult.
A few other people want to claim that X is objectively better than Y ("an evolution", if you will). But neither X nor Y is "objectively better". That's the old cognitive dissonance raising its ugly head, making us want to justify our choices.
Our choices need no justification.
Play what you like.
RC
I guess in the instance that your melee striker has no Constitution and is constantly surrounding themselves with enemies, this COULD happen. But, what the heck were the other party members doing? If those monsters are ignoring the defender and controller, they should be getting tied up and killed while they're paying attention to the striker. It shouldn't be happening every fight unless the striker just isn't working with the group at all.
Are all controllers supposed to be not targeted
Are all controllers supposed to be not targeted? It's infrequent at heroic levels that a single defender can stop the traditional 5 or 6 enemies all the time from getting to whoever they feel like in say an outdoors encounter. Or a large cave. Or pretty much anything without a convenient choke point to hold.
Plus, even waiting for cleric healing word (never mind not every party has a cleric) you run across low rolls, still 3 to heal to full often enough. 4 points of con is only 2 healing surges ever and one to surge value, but 4 to max hp so a tremendously minor extra to be healed with bonus healing.
Eh? The discussion was 15-minute adventuring days. Unless you're arguing that it's a regular occurence in most combats for one or more party members to lose all their HP, thus necessitating that they spend all their healing surges... then I'm not sure where you're going with any of this.
In my experience, if you go by the guidelines provided in the books, that kind of massive damage generally only gets dealt out by very difficult encounters, which the DM controls, or bad luck. Luck is beyond the control of the players and DM, but statistically speaking it should be uncommon for players to be that badly hurt by a single encounter. If it IS that common it suggests either the player is being very reckless, or the DM is throwing exceptionally tough encounters at players on a regular basis. In either case, having to rest a lot should be sort of expected.
I agree with others in saying that a single defender can't be expected to keep everybody else safe. You do still need a balance to the group - especially between ranged/melee type characters - too few melee characters leads to the ranged characters being attacked early and frequently by melee opponents. (Leader characters can often help with this)In the game I'm in a within level + or - 1 damage dealer using new damage math can knock 1/4 to 1/3 of a player's hp off if they are squishy class hp. (we are level 5)
I do say that it's actually a fairly common occurrence assuming 3-4 monsters can sidestep the defender. In my experience, without a choke point, a defender can hold 2 guys most of the time. A 6 foe encounter isn't unreasonable for a party of 5, so 4 monsters hitting even half the time means a person is bloodied in one round.
I agree with others in saying that a single defender can't be expected to keep everybody else safe. You do still need a balance to the group - especially between ranged/melee type characters - too few melee characters leads to the ranged characters being attacked early and frequently by melee opponents. (Leader characters can often help with this)
What can also help of course is being able to move enemies around, preferably back next to the defender.![]()