Whining & Complaining

Oryan77

Adventurer
There was mention on another thread about players complaining about a DM and it got me to thinking about the different things I've been told by whining players (cause well, I'm a terrible DM).

So lets post up all the various complaints you can remember hearing by players. We all know there are plenty of DMs out there that probably deserve to be complained about, so this topic is only for situations where you feel the complaints were piddly or undeserved.

Here are a bunch that I have been involved in:

1. After being asked multiple questions via email from a player new to the Planescape setting and trying to answer them all, I finally offered to let her read my official 2e Planescape Player's Guide books that were written to help new players understand the setting. The response I got was, "So you want me to do homework!?!?" It was followed by a rant about how I should explain these things during the game.

2. The same player once told me that her last DM never read boxed text and he ad-libbed everything. She told me that she didn't like that I read it. I grew up playing D&D with DMs that read the boxed text. Heck, I often ad-lib it after I read it so I can describe the scene again and add more flavor to it.

3. I allow over 30 different races to be used in our PS game. Even with that many options to choose from, I've still had 2 or 3 players whine and beg me to allow some random race not on that list. The player mentioned above even begged me to allow a Tauren from WoW in my D&D game, and I don't even play WoW.

4. I had a player argue with me for 30 minutes because I wouldn't tell him the Charisma score of the women in the tavern so he could make sure that the one he flirted with in hopes to bang was the hottest. I'd tell him who his PC thought was the best looking, but he kept wanting to know their scores (to be safe I guess). It was the weirdest argument I've ever had, but I'm stubborn and refused to metagame. :lol:

5. I met a guy in hopes of bringing him to our game. During the "interview" he asked me what I thought about allowing the Leadership feat. I explained how if a player can use it without abusing it, I have no problem with it. He then starts to argue with me about why I would limit the use of the feat to only certain players. Now, he didn't ask me what I thought about that specific feat if he didn't already know why I would restrict it to certain players (and I never said he couldn't use it). And why was he arguing with me? I just met him. He was not invited to game with us.

6. I met a different guy in hopes of bringing him to our game. I kid you not, he found something to argue with me about every single subject matter. He'd ask me about races, then complain cause I didn't allow a certain oddball race. He'd ask me about magic items, then complain cause I didn't use magic item shops. So on and so on. I'm a friendly guy, so I'm not enticing people that I don't know to argue with me. I told him the next day that he would not be invited to the game. He didn't make it any easier by begging me to give him another chance and stating, "I make terrible first impressions!"

7. I had a player who told me she refused to read any rules. That's fine with me as long as the player doesn't become a burden. We know the rules enough to help out. The problem was, she became the most argumentative player at the table. Even if I would explain to her the correct way to use an ability when she would incorrectly use it, she would argue with me about it. But she stuck to her guns and wouldn't read the rules so she knew how a Paladin worked!

8. One player got mad at me for giving advice on creating a backstory that would fit with the Planescape setting that she was unfamiliar with. I didn't offer any changes that messed up the initial idea, just the details on setting specific fluff. I wasn't even demanding that she use my ideas, they were just suggestions to help make her idea work. She eventually told me her PC had direct contact from a god (a god that she made up) and this ordeal left her with some sort of personal bond with this deity. I wondered why she kept completely changing her ideas, and I found out why after I told her I don't allow gods (and no made up gods) to contact 1st level PCs without it being done myself. She told me I keep trying to write her backstory for her and she didn't appreciate it. So she made a completely different character since I "wouldn't allow" her ideas for this PC.

9. That player finally left the game after getting mad because I wouldn't allow her to name her animal companion "Marshmallow". I simply didn't want to make a mockery of the game and I don't allow silly names. She even went as far as to use the French word for Marshmallow to "trick" me. She didn't realize one of my friends speaks fluent French and he laughed when he heard the name and immediately told us the meaning. I was tired of dealing with it and said the French name was fine. But it nagged at her that she couldn't use Marshmallow and after her continual emails about it, I told her she would probably be better off not playing with me as her DM. She finally agreed.

10. That same player eventually started calling me a controlling DM and began badmouthing me and actually called me sexist. I barely even knew her. My wife was not very happy at all when she heard about this, so the player was no longer allowed back to our home to play in our other games.
 

log in or register to remove this ad

Bullgrit

Adventurer
It is amazing how some folks can come to a game with no problems or aggravations at all, but then some just can't, at all.

I've tried joining game groups where I learned from one game session that the group, or the DM, or the campaign just wasn't for me. I bowed out of the games without any kind of rigamarole. Some people just radiate an aura of drama everywhere they go.

Yesway Jose said:
Kids these days...
It's got nothing to do with kids or these days. I've seen drama/whining/complaining from middle agers as far back as the AD&D1.

Wear this to the game table:
540988652v5_480x480_Front_Color-Charcoal.jpg


Bullgrit
 
Last edited:

C.W.Richeson

Explorer
Sounds like some craziness, but you consistently kept your cool and tried to maintain communication. Good for you!

I once had a couple angrily complain about how powerful a friend's character was in the game. A character they designed...
 

Crazy Jerome

First Post
You know, I guess I've had some unreasonable requests, but none of them really stick in my mind. I just said "no" and moved on. That might have stuck in the players' mind.

The ones that bother me are the borderline reasonable requests. A request that is setting of warning bells, but you want to help out, and then you try, and you are still uneasy. Or you don't try, and think maybe you could.

Preserve me from players, with puppy dog eyes, earnestly and politely asking me if they can do X, when I'm not so sure X is a good idea. :heh:
 


Mallus

Legend
9. That player finally left the game after getting mad because I wouldn't allow her to name her animal companion "Marshmallow". I simply didn't want to make a mockery of the game and I don't allow silly names. She even went as far as to use the French word for Marshmallow to "trick" me.
I can't help but recall one of the most beloved incarnations of Planescape was the CRPG Planescape: Torment --routinely named among, if not the best computer games of all time-- featured a wise-cracking talking skull named "Mort" (which, coincidentally enough, is a pun in French).
 

Keeper of Secrets

First Post
Wow. Some of those complaints are nit-picky. I am kind of surprised you have flown off the handle a few times.

one of the biggest complaints or whining I used to get was when people would make assumptions, ran with them, were upset when they did not pan out, and presumed I was doing something wrong.

My games have lots of conspiracies, mystical strangeness and so on. There are a lot of scams by bad guys going on and the PCs have often been taken for a ride by some clever bad guys.

For instance, a particularly nasty villain in my supers game had the ability to enter dreams and manipulate visions and perceptions. He was able to get into the PCs' minds (they were given clues) and do all kinds of terrible things. But the key was that since this dream villain had the ability to control 'reality,' things did not go their way at all for a few sessions. Significant others died, banks foreclosed and so on. Players that I was messing with them, unfairly. (*I* wasn't. The villain was.)

So I guess this comes down to, I hate when players will whine and make assumptions before they have all the information. Play the game. Trust me. Roll with the punches. If you believe I will do a good job and believe I am fair, then give me the benefit of the doubt.
 

Doug McCrae

Legend
4. I had a player argue with me for 30 minutes because I wouldn't tell him the Charisma score of the women in the tavern so he could make sure that the one he flirted with in hopes to bang was the hottest. I'd tell him who his PC thought was the best looking, but he kept wanting to know their scores (to be safe I guess). It was the weirdest argument I've ever had, but I'm stubborn and refused to metagame. :lol:
That's my favourite.
 

OnlineDM

Adventurer
I just XPed Mallus, agreeing that I don't have players who whine either.

I then remembered one who got on my nerves. Whenever he would roll low on his dice or a monster would roll high against him, he'd get really grumpy. "Of course. Of course. I can't hit anything." Even if he had scored a critical hit on the previous turn. Lighten up! Randomness happens when you play with dice.

Okay, I feel better having gotten that off my chest.
 

Bullgrit

Adventurer
Oryan77 said:
4. I had a player argue with me for 30 minutes because I wouldn't tell him the Charisma score of the women in the tavern so he could make sure that the one he flirted with in hopes to bang was the hottest. I'd tell him who his PC thought was the best looking, but he kept wanting to know their scores (to be safe I guess). It was the weirdest argument I've ever had, but I'm stubborn and refused to metagame.
Doug MMcCrae said:
That's my favourite.
An interesting idea just came to me about this.

Player: What's all their Charisma scores?

DM: One is 12, one is 15, one is 9, one is 11, one is 24, one is 10, and the last is 14.

It would be interesting to see the Player's reaction. Would he go for the 24, or would he be scared?

Bullgrit
 

Remove ads

Top