D&D is about getting together with friends and creating a story around characters and have combat too. But combat only hell no.
If you spend 3/4 of your pagecount devoted to how to kill stuff and what stuff you can kill and the only way to advance in your game is to kill stuff (or at the very least, mostly kill stuff and take its loot) it's not a huge stretch to say that your game is about killing stuff.
Otherwise, you are basically saying that the dev's are completely wasting everyone's time on stuff that is not being used all the time.
There's a reason there's no weather rules in Monopoly for example.
Ah, but there's the rub.
You ask Person A: "Is D&D about combat?"
They respond: "No, D&D isn't about any one thing - it's about combat, roleplaying, exploration, etc."
You ask that same Person A: "Is D&D about roleplaying?"
They respond: "Yes."
This is illustrative. We now know that Person A defends against the claim that D&D is about combat by saying D&D is about lots of things (including roleplaying and combat). But when presented with the question of whether or not it's about roleplaying, suddenly it is about roleplaying, and the other aspects of the game they made a point of including earlier receive no mention.
In other words, when the first question is posed, Person A appears to give primacy to nothing, considering many different aspects of the game to share the spotlight, as it were. When the second question is posed, Person A appears to give primacy to roleplaying. This indicates one of two things: either Person A's opinion on what D&D is about changes based on the question asked (they have no well-formed idea of what D&D is about), or Person A tries to make a "single-minded" position (such as D&D being about combat) look short-sighted while simultaneously adhering to a view that is very similar to the one they criticize (hypocrisy).
In order for Person A to have a consistent position, they would have to respond to both questions with "No," or they would have to respond to the first question with "No, D&D is about roleplaying," and the second question with "Yes."
Just to be clear, I'm not saying that anyone in particular here follows the above pattern. I'm merely wondering at whether or not any of the poll's respondents fit this pattern.
Am I the only one that believes that answers like the above don't come anywhere near actually answering the question posed?
Am I the only person on this board getting a little tired of your "Us" and "Them", "Me" and "They" waffle?Am I the only one that believes that answers like the above don't come anywhere near actually answering the question posed?Sadrik said:D&D is about getting together with friends and creating a story around characters and have combat too. But combat only hell no.
The problem I see people having is inferring one thing from a few pieces of data when other conclusions can be supported as well. Why should there be so much time devoted to combat compared to, say, interpersonal interactions? Because the former requires more structure to be fair than the latter.
Sure it's fascinating... but not on a gaming board prone ot edition warring between a bunch of armchair psychologists. It's discussion that is, imho, better had over beers. Specifically, lots of beers. And possibly aspirin.You don't believe that it's potentially illuminating to discuss why people may have the knee-jerk reactions that they do to this question?
Because, I mean, I do. In fact, I think it's downright fascinating.
Well, no. D&D is not about roleplaying. D&D is roleplaying. Everyone knows that MM&MD, "Monster Manuals & Mountain Dew", is the premier roleplaying game about roleplaying.So, hypothetically, what would your knee-jerk reaction be to the question of "Is D&D about roleplaying?"