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The "necessary optimization" argument

SnowleopardVK

First Post
I really need to stop having this conversation with an ex player of mine...

I and the majority of my group tend to just create characters based on concepts that seem interesting, or because we've never tried some specific archetype before. There's little planning involved and I don't deny that the characters are nowhere near good examples of how to optimize, but the game still works.

He on the other hand insists that Pathfinder and all versions of D&D "force" players to build the most optimized characters as possible or else they'll certainly die.

It's not my style, but I don't mind that he likes building his characters by the numbers. If that's what he finds fun who am I to stop it after all. What does annoy me however is when he uses any turn for the bad in my style of play as examples of why he's right.

The most recent case has involved my current PF game, in which half the party (me included) has recently died. Now my death alone was simply bad luck; it required an enemy to hit me critically, which it did (rolling a 20, and then a 16) AND it required that same enemy to roll high for damage (getting a total roll of 20 on 4d6) in order to knock my health straight past the survivable negatives to instant death, preventing the nearby cleric from healing me.

Unfortunately following my death, our rogue also died, once again a situation that statistically shouldn't have been able to happen. He accidentally set off a trap that he was unlikely to set off, and failed a reflex save that he was unlikely to fail. If not for that trap's damage he would have been knocked to 1 HP in the encounter that killed him, and likely would have killed the monster that did it (which was also at 1 HP) in the next round. Because of the trap however, the monster knocked him to -1 with the only attack of its that managed to beat his high AC, and it coup de graced him the next round, an action itself which wouldn't have happened if I hadn't died earlier, as the cleric would have finished the fight that killed me a lot faster had I not died, she and I would have been able to meet up with the rogue just before his fight began, and he would have both healing and backup, not to mention his enemy wouldn't have likely gotten the chance to coup de grace him.

Now I think the main point of the above is that although it did indeed all happen, it's statistically EXTREMELY unlikely. If any single element in those two-paragraphs hadn't gone very bad for us then the rogue would almost certainly be alive, and I might be too.

My other player however insists that Pathfinder and the various D&Ds make such situations extremely likely. It's all part of his overall argument of how WoD is better, and I almost get the feeling that his argument is a thinly veiled "any RPG that you can lose is bad" but I've been unable to argue successfully because he refuses to agree with any accusations that WoD is less than perfection (note; this includes the idea that it's possible to roll badly in WoD. d20s are guaranteed to roll badly but d10s are supposedly incapable of it) and his refusal to hear statistics such as how horribly unlikely this whole incident was (his general stance is that all math is wrong and was invented to disprove the paranormal, and inserting math into any argument automatically means you're wrong as well).

...And as I condense this all into one post I'm starting to see how insane his logic really is. I suppose it'd be futile to argue with him. Perhaps it'd be better to just respond with something along the lines of "whatever you say" (only less sarcastic than it sounds in my head right now) whenever he tries to argue that D&D is broken or forces players to optimize perfectly or die, or when he goes on about how "WoD is better than all other RPGs, end of discussion". I'd like to add; nothing against WoD players. He personally has made me dislike that game, but I understand that others can still like it.

What I find worst about this all is he's actually a decent friend. His attitudes towards RPGs constantly drive me insane, but I generally get along with him when it comes to other things.

Ah well... What do you think of the whole necessary optimization thing? I personally think it's a flawed argument as explained above and since I never bother to optimize my characters, yet out of several dozen I've made over the course of my history as a player, this is the first one that's actually died on me.

(Ranting makes me feel better but also makes me create walls of text. I'm well aware of that fact.)
 

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You can survive well enough non-optimized if you aren't facing above-level challenges. Especially in 4e, though, monster defenses and attack bonuses scale 1 per level, so even fighting something 2 levels higher than you can be seriously daunting if you're not optimized. Not necessarily 'deadly,' but certainly dangerous.

I'd like them to make the scaling be more gentle, like +1 per 3 levels. That way even lower-level PCs have some way to contribute in a fight with someone much more powerful than them.

I'm playing in a Warhammer 40k game, where a typical player has 12 hit points (and dies at -10), and the very first attack roll made in the game multi-critted into a total of 99 damage against a mook. One PC got incinerated by a mining laser that did about 30 damage. But the game has 'fate points,' which you get a finite number of. You can spend one to not die, so instead of being incinerated, he reflexively triggered a psychic power that teleported him away. He was out of the fight, and horribly injured by the laser blast that just barely got him, but he could keep his character.

D&D doesn't have a buffer like that.
 
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more forgiving

Huh,

I find D&D, esp 3rd and 3.5, to be more forgiving on character design than any point based system (including nWOD). The class and level abilities make you at least ok (usually) unless you actively pick a "bad" build.

I have found it very easy to build a nWOD character that was very ineffective, and while they don't die easy, they don't contribute at all in multiple sessions.

R
 

There's no arguing some people. They simply have a very different idea of what a compulsion is and what acceptable risks are. I believe PF/3.x doesn't force you to optimize to survive. Most encounters from anyone other than a killer DM are survivable with reasonably smart play and a character not optimized to the gills.
And killer DMs are going to be killer whether you're optimized or not.
 

I and the majority of my group tend to just create characters based on concepts that seem interesting, or because we've never tried some specific archetype before. There's little planning involved and I don't deny that the characters are nowhere near good examples of how to optimize, but the game still works.

He on the other hand insists that Pathfinder and all versions of D&D "force" players to build the most optimized characters as possible or else they'll certainly die.

The thing your ex-player seems to fail to realize is this - how optimized the PCs need to be depends entirely on what the GM throws at them. The GM designs the encounters, or has editing power for pre-published stuff - so, the GM sets the power of the enemy.

If the GM scales the threats to the PC's power, you can have "weak" characters who are challenged but not killed.
 

My other player however insists that Pathfinder and the various D&Ds make such situations extremely likely. It's all part of his overall argument of how WoD is better, and I almost get the feeling that his argument is a thinly veiled "any RPG that you can lose is bad" but I've been unable to argue successfully because he refuses to agree with any accusations that WoD is less than perfection (note; this includes the idea that it's possible to roll badly in WoD. d20s are guaranteed to roll badly but d10s are supposedly incapable of it) and his refusal to hear statistics such as how horribly unlikely this whole incident was (his general stance is that all math is wrong and was invented to disprove the paranormal, and inserting math into any argument automatically means you're wrong as well).

Wait, what? This is lunacy. I'm running a Storyteller game right now (Aberrant, if it matters) after a couple years running 4E, and let me tell you, this thing is deadly. There's a razor's edge between an encounter that's a TPK and one that's a pushover, and some PCs are fragile as glass while others are freakin' tanks. I more or less swore off fudging die rolls in 4E, but when I went to Aberrant it was fudge or wipe. The last fight we had, one of the party bruisers came within an inch of getting one-shotted by a tough-but-not-insanely-so enemy. (In fact he did get one-shotted, but I suddenly and mysteriously forgot how to count.)

That's not to say you don't run into character balance and system mastery issues in 3.X and Pathfinder; it certainly does happen. But it's only a problem if people have a problem with it, and everything this player is complaining about is vastly worse in any Storyteller system. Meanwhile, 4E has taken considerable strides toward eliminating the issue.
 

THe game doesn't do any such thing. The DM however might. The game does not determine what you will face on a week by week basis where the DM does. A DM can force optimization in D&D, GURPS, Savage Worlds, WoD, or any game they run.
 

I have dealth with big (like several levels difference) power disparities in (A)D&D, and that was a problem.

I think the Ranger is touching on the reall issue here, which is swinginess. That might encourage defensive builds...but can also be hard to avoid in some D&D itterations, no matter how optimal. (in 4E, what I have seen from play that it is so unswingy, too much so for my taste, and lowish level charecters so all around robust, that it can tolerate pretty big differences quite well). Optimization may actually make swinginess worse, if it pushes the DM to use tougher opponents.

In my 3E campaign, the rules were AD&D enough that I anticipated this, and had "fudge" which was basically a get out of death free card each level.
 
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Just recently I threw one lizardfolk druid cr5 against a party of 5th lvl PCs. The druid was in his own environment and had surprise so the encounter was easily a cr 7 or 8...or even 9 considering he had his crocodile animal companion.

The PCs had limited movement (confined spaces) were 3/4 submerged and covered with vegetation: A perfect storm for druid traps.

The party had 6 times the hip points, 4 times the fire power, 2 times the spells, much better AC.

The druid didn't have an optimum build...but had guerrilla savvy on his side. I let the PCs survive only because it was a very inconvenient place for a TPK (meaning it wasn't suspenseful enough for my liking).

In this round about way this is how I always see this argument. There is so much tertiary role-play, environmental, cooperative, or ingenuitive ideas and options that I find the most exciting and fun aspect of role-playing.

And, like others have stated...it really depends on the game (not system) and GM you are playing with.
 

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