• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

We need another BG/BG2, Forget the MMORGs!


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Some would compare Dragon Age: Origins to BG and BG2, and I'd largely agree.

Let's likely to get that comparison is Dragon Age 2, which -- while a good game -- is far heavier on the action elements than on the "traditional" RPG elements.

I'd just like to see a classic D&D game... I recently finished Troika's Temple of Elemental Evil (with the substantial -- and arguably necessary -- Co8 mods), and it's still the most faithful CRPG in my opinion (I hated NWN because it was so difficult to create a real party unless you played with others... in which case, I'd rather play PnP).
 

I loved DA, and I'm on my second play through of DA2. I think DA:O has much more of a Balder's Gate feel to it. For DA2 I think they're pulling a lot more inspiration from Mass Effect, which, while not a bad thing, takes it a bit farther away from what I loved about Baldur's Gate and its cousins.
 

Nice thread necro - interesting to see the way things were shaping up three years ago.

I'm starting to have at least middling-high hopes for The Old Republic - I think they may actually manage to crack the combination of traditional quest-based CRPGs with an MMO environment.
 

I loved DA, and I'm on my second play through of DA2. I think DA:O has much more of a Balder's Gate feel to it. For DA2 I think they're pulling a lot more inspiration from Mass Effect, which, while not a bad thing, takes it a bit farther away from what I loved about Baldur's Gate and its cousins.

In terms of the heightened cinematics and a voiced and named protagonist, I definitely agree with you that DAII borrowed a lot from ME. However, I think that in terms of characters' interactions and high fantasy elements, it's as much like BG as DAO. The major difference I see with DAII is that it eliminated the boundaries to real-world physics in order to amp-up the action... Which I suppose is also more like ME.

For me, what made the BG series great (especially BG 2) was breadth. You were dealing with a huge world with tons of quests that branch of the main story. Both DAO and DAII do the same thing. However, I think DAO goes much, much further than either BG or DAII because characters often have more than two ways to solve a quest. I think this is the major area in which DAII fell short and, ironically, was a lot more in line with BG2 (save for breadth).

For my money, the best D&D computer game story and second best game play is Planescape: Torment. It was incredibly dialoge and character driven with numerous solutions to the various problems the Nameless One encountered. And it is definitely a predaccesor to both ME and DAII with it's spectacular use of a named, voiced first-person protagonist. PST definitely deserves a remake!
 

Into the Woods

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